Kernel: Properly keep track of mutex lock data in the guest memory. This fixes userland locking/unlocking.
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2a3f8e8484
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1bbe9309da
4 changed files with 63 additions and 67 deletions
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@ -17,8 +17,8 @@ namespace Kernel {
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void ReleaseThreadMutexes(Thread* thread) {
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for (auto& mtx : thread->held_mutexes) {
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mtx->lock_count = 0;
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mtx->holding_thread = nullptr;
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mtx->SetHasWaiters(false);
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mtx->SetHoldingThread(nullptr);
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mtx->WakeupAllWaitingThreads();
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}
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thread->held_mutexes.clear();
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@ -31,10 +31,8 @@ SharedPtr<Mutex> Mutex::Create(SharedPtr<Kernel::Thread> holding_thread, VAddr g
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std::string name) {
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SharedPtr<Mutex> mutex(new Mutex);
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mutex->lock_count = 0;
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mutex->guest_addr = guest_addr;
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mutex->name = std::move(name);
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mutex->holding_thread = nullptr;
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// If mutex was initialized with a holding thread, acquire it by the holding thread
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if (holding_thread) {
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@ -51,56 +49,32 @@ SharedPtr<Mutex> Mutex::Create(SharedPtr<Kernel::Thread> holding_thread, VAddr g
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}
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bool Mutex::ShouldWait(Thread* thread) const {
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return lock_count > 0 && thread != holding_thread;
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auto holding_thread = GetHoldingThread();
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return holding_thread != nullptr && thread != holding_thread;
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}
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void Mutex::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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// Actually "acquire" the mutex only if we don't already have it
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if (lock_count == 0) {
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priority = thread->current_priority;
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thread->held_mutexes.insert(this);
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holding_thread = thread;
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thread->UpdatePriority();
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UpdateGuestState();
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Core::System::GetInstance().PrepareReschedule();
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}
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lock_count++;
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priority = thread->current_priority;
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thread->held_mutexes.insert(this);
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SetHoldingThread(thread);
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thread->UpdatePriority();
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Core::System::GetInstance().PrepareReschedule();
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}
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ResultCode Mutex::Release(Thread* thread) {
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auto holding_thread = GetHoldingThread();
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ASSERT(holding_thread);
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// We can only release the mutex if it's held by the calling thread.
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if (thread != holding_thread) {
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if (holding_thread) {
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LOG_ERROR(
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Kernel,
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"Tried to release a mutex (owned by thread id %u) from a different thread id %u",
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holding_thread->thread_id, thread->thread_id);
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}
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// TODO(bunnei): Use correct error code
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return ResultCode(-1);
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}
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ASSERT(thread == holding_thread);
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// Note: It should not be possible for the situation where the mutex has a holding thread with a
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// zero lock count to occur. The real kernel still checks for this, so we do too.
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if (lock_count <= 0) {
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// TODO(bunnei): Use correct error code
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return ResultCode(-1);
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}
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lock_count--;
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// Yield to the next thread only if we've fully released the mutex
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if (lock_count == 0) {
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holding_thread->held_mutexes.erase(this);
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holding_thread->UpdatePriority();
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holding_thread = nullptr;
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WakeupAllWaitingThreads();
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UpdateGuestState();
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Core::System::GetInstance().PrepareReschedule();
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}
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holding_thread->held_mutexes.erase(this);
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holding_thread->UpdatePriority();
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SetHoldingThread(nullptr);
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WakeupAllWaitingThreads();
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Core::System::GetInstance().PrepareReschedule();
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return RESULT_SUCCESS;
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}
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@ -108,19 +82,20 @@ ResultCode Mutex::Release(Thread* thread) {
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void Mutex::AddWaitingThread(SharedPtr<Thread> thread) {
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WaitObject::AddWaitingThread(thread);
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thread->pending_mutexes.insert(this);
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SetHasWaiters(true);
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UpdatePriority();
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UpdateGuestState();
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}
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void Mutex::RemoveWaitingThread(Thread* thread) {
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WaitObject::RemoveWaitingThread(thread);
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thread->pending_mutexes.erase(this);
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if (!GetHasWaiters())
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SetHasWaiters(!GetWaitingThreads().empty());
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UpdatePriority();
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UpdateGuestState();
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}
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void Mutex::UpdatePriority() {
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if (!holding_thread)
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if (!GetHoldingThread())
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return;
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u32 best_priority = THREADPRIO_LOWEST;
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@ -131,21 +106,35 @@ void Mutex::UpdatePriority() {
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if (best_priority != priority) {
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priority = best_priority;
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holding_thread->UpdatePriority();
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GetHoldingThread()->UpdatePriority();
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}
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}
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void Mutex::UpdateGuestState() {
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Handle Mutex::GetOwnerHandle() const {
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GuestState guest_state{Memory::Read32(guest_addr)};
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guest_state.has_waiters.Assign(!GetWaitingThreads().empty());
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guest_state.holding_thread_handle.Assign(holding_thread ? holding_thread->guest_handle : 0);
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return guest_state.holding_thread_handle;
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}
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SharedPtr<Thread> Mutex::GetHoldingThread() const {
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GuestState guest_state{Memory::Read32(guest_addr)};
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return g_handle_table.Get<Thread>(guest_state.holding_thread_handle);
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}
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void Mutex::SetHoldingThread(SharedPtr<Thread> thread) {
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GuestState guest_state{Memory::Read32(guest_addr)};
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guest_state.holding_thread_handle.Assign(thread ? thread->guest_handle : 0);
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Memory::Write32(guest_addr, guest_state.raw);
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}
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void Mutex::VerifyGuestState() {
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bool Mutex::GetHasWaiters() const {
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GuestState guest_state{Memory::Read32(guest_addr)};
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ASSERT(guest_state.has_waiters == !GetWaitingThreads().empty());
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ASSERT(guest_state.holding_thread_handle == holding_thread->guest_handle);
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return guest_state.has_waiters != 0;
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}
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void Mutex::SetHasWaiters(bool has_waiters) {
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GuestState guest_state{Memory::Read32(guest_addr)};
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guest_state.has_waiters.Assign(has_waiters ? 1 : 0);
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Memory::Write32(guest_addr, guest_state.raw);
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}
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} // namespace Kernel
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