Merge pull request #2695 from ReinUsesLisp/layer-viewport

gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
This commit is contained in:
Fernando Sahmkow 2019-07-15 16:28:07 -04:00 committed by GitHub
commit 1bdb59fc6e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
10 changed files with 137 additions and 40 deletions

View file

@ -89,6 +89,22 @@ Node ShaderIR::GetPhysicalInputAttribute(Tegra::Shader::Register physical_addres
}
Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
if (index == Attribute::Index::LayerViewportPointSize) {
switch (element) {
case 0:
UNIMPLEMENTED();
break;
case 1:
uses_layer = true;
break;
case 2:
uses_viewport_index = true;
break;
case 3:
uses_point_size = true;
break;
}
}
if (index == Attribute::Index::ClipDistances0123 ||
index == Attribute::Index::ClipDistances4567) {
const auto clip_index =

View file

@ -115,6 +115,18 @@ public:
return static_cast<std::size_t>(coverage_end * sizeof(u64));
}
bool UsesLayer() const {
return uses_layer;
}
bool UsesViewportIndex() const {
return uses_viewport_index;
}
bool UsesPointSize() const {
return uses_point_size;
}
bool HasPhysicalAttributes() const {
return uses_physical_attributes;
}
@ -346,6 +358,9 @@ private:
std::set<Image> used_images;
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory;
bool uses_layer{};
bool uses_viewport_index{};
bool uses_point_size{};
bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
Tegra::Shader::Header header;