gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
- Used by Octopath Traveler (with multiple render targets).
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@ -66,6 +66,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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case RenderTargetFormat::RGBA8_UINT:
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case RenderTargetFormat::RGB10_A2_UNORM:
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case RenderTargetFormat::BGRA8_UNORM:
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case RenderTargetFormat::BGRA8_SRGB:
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case RenderTargetFormat::RG16_UNORM:
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case RenderTargetFormat::RG16_SNORM:
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case RenderTargetFormat::RG16_UINT:
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