audio_device: Make AudioDeviceName constructor constexpr
These are used as read-only arrays, so we can make the data read-only and available at compile-time. Now constructing an AudioDevice no longer needs to initialize some tables
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5 changed files with 30 additions and 17 deletions
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@ -246,9 +246,8 @@ void AudOutU::ListAudioOuts(Kernel::HLERequestContext& ctx) {
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const auto write_count =
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static_cast<u32>(ctx.GetWriteBufferSize() / sizeof(AudioDevice::AudioDeviceName));
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std::vector<AudioDevice::AudioDeviceName> device_names{};
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std::string print_names{};
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if (write_count > 0) {
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device_names.push_back(AudioDevice::AudioDeviceName("DeviceOut"));
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device_names.emplace_back("DeviceOut");
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LOG_DEBUG(Service_Audio, "called. \nName=DeviceOut");
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} else {
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LOG_DEBUG(Service_Audio, "called. Empty buffer passed in.");
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