HID: use ButtonDevice

This commit is contained in:
wwylele 2017-01-20 22:46:39 +02:00
parent 3974895e08
commit 1d1329af23
5 changed files with 100 additions and 1 deletions

View file

@ -69,6 +69,48 @@ static const std::array<Values, NUM_INPUTS> All = {{
}};
}
namespace NativeButton {
enum Values {
A,
B,
X,
Y,
Up,
Down,
Left,
Right,
L,
R,
Start,
Select,
ZL,
ZR,
Home,
NumButtons,
};
constexpr int BUTTON_HID_BEGIN = A;
constexpr int BUTTON_IR_BEGIN = ZL;
constexpr int BUTTON_NS_BEGIN = Home;
constexpr int BUTTON_HID_END = BUTTON_IR_BEGIN;
constexpr int BUTTON_IR_END = BUTTON_NS_BEGIN;
constexpr int BUTTON_NS_END = NumButtons;
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
constexpr int NUM_BUTTONS_IR = BUTTON_IR_END - BUTTON_IR_BEGIN;
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
static const std::array<const char*, NumButtons> mapping = {{
"button_a", "button_b", "button_x", "button_y", "button_up", "button_down", "button_left",
"button_right", "button_l", "button_r", "button_start", "button_select", "button_zl",
"button_zr", "button_home",
}};
} // namespace NativeButton
struct Values {
// CheckNew3DS
bool is_new_3ds;
@ -77,6 +119,8 @@ struct Values {
std::array<int, NativeInput::NUM_INPUTS> input_mappings;
float pad_circle_modifier_scale;
std::array<std::string, NativeButton::NumButtons> buttons;
// Core
bool use_cpu_jit;