video_core: Implement RGBA32_SINT render target

This commit is contained in:
ReinUsesLisp 2020-06-30 04:53:48 -03:00
parent 9338599d72
commit 1d20aac795
7 changed files with 71 additions and 58 deletions

View file

@ -41,64 +41,65 @@ struct FormatTuple {
};
constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // ABGR8U
{GL_RGBA8_SNORM, GL_RGBA, GL_BYTE}, // ABGR8S
{GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE}, // ABGR8I
{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, // ABGR8UI
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV}, // B5G6R5U
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10U
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1B5G5R5U
{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8U
{GL_R8_SNORM, GL_RED, GL_BYTE}, // R8S
{GL_R8I, GL_RED_INTEGER, GL_BYTE}, // R8I
{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, // R8UI
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, // RGBA16F
{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT}, // RGBA16U
{GL_RGBA16_SNORM, GL_RGBA, GL_SHORT}, // RGBA16S
{GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT}, // RGBA16I
{GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT}, // RGBA16UI
{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV}, // R11FG11FB10F
{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, // RGBA32UI
{GL_COMPRESSED_RGBA_S3TC_DXT1_EXT}, // DXT1
{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT}, // DXT23
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT}, // DXT45
{GL_COMPRESSED_RED_RGTC1}, // DXN1
{GL_COMPRESSED_RG_RGTC2}, // DXN2UNORM
{GL_COMPRESSED_SIGNED_RG_RGTC2}, // DXN2SNORM
{GL_COMPRESSED_RGBA_BPTC_UNORM}, // BC7U
{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UF16
{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SF16
{GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
{GL_RGBA32F, GL_RGBA, GL_FLOAT}, // RGBA32F
{GL_RGBA32I, GL_RGBA_INTEGER, GL_INT}, // RGBA32I
{GL_RG32F, GL_RG, GL_FLOAT}, // RG32F
{GL_RG32I, GL_RG_INTEGER, GL_INT}, // RG32I
{GL_R32F, GL_RED, GL_FLOAT}, // R32F
{GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16F
{GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16U
{GL_R16_SNORM, GL_RED, GL_SHORT}, // R16S
{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16UI
{GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16I
{GL_RG16, GL_RG, GL_UNSIGNED_SHORT}, // RG16
{GL_RG16F, GL_RG, GL_HALF_FLOAT}, // RG16F
{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT}, // RG16UI
{GL_RG16I, GL_RG_INTEGER, GL_SHORT}, // RG16I
{GL_RG16_SNORM, GL_RG, GL_SHORT}, // RG16S
{GL_RGB32F, GL_RGB, GL_FLOAT}, // RGB32F
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // RGBA8_SRGB
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // RG8U
{GL_RG8_SNORM, GL_RG, GL_BYTE}, // RG8S
{GL_RG8I, GL_RG_INTEGER, GL_BYTE}, // RG8I
{GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE}, // RG8UI
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // RG32UI
{GL_RGB16F, GL_RGBA, GL_HALF_FLOAT}, // RGBX16F
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, // R32UI
{GL_R32I, GL_RED_INTEGER, GL_INT}, // R32I
{GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8
{GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5
{GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4
{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // ABGR8U
{GL_RGBA8_SNORM, GL_RGBA, GL_BYTE}, // ABGR8S
{GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE}, // ABGR8I
{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, // ABGR8UI
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV}, // B5G6R5U
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10U
{GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10UI
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1B5G5R5U
{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8U
{GL_R8_SNORM, GL_RED, GL_BYTE}, // R8S
{GL_R8I, GL_RED_INTEGER, GL_BYTE}, // R8I
{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, // R8UI
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, // RGBA16F
{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT}, // RGBA16U
{GL_RGBA16_SNORM, GL_RGBA, GL_SHORT}, // RGBA16S
{GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT}, // RGBA16I
{GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT}, // RGBA16UI
{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV}, // R11FG11FB10F
{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, // RGBA32UI
{GL_COMPRESSED_RGBA_S3TC_DXT1_EXT}, // DXT1
{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT}, // DXT23
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT}, // DXT45
{GL_COMPRESSED_RED_RGTC1}, // DXN1
{GL_COMPRESSED_RG_RGTC2}, // DXN2UNORM
{GL_COMPRESSED_SIGNED_RG_RGTC2}, // DXN2SNORM
{GL_COMPRESSED_RGBA_BPTC_UNORM}, // BC7U
{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UF16
{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SF16
{GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
{GL_RGBA32F, GL_RGBA, GL_FLOAT}, // RGBA32F
{GL_RGBA32I, GL_RGBA_INTEGER, GL_INT}, // RGBA32I
{GL_RG32F, GL_RG, GL_FLOAT}, // RG32F
{GL_RG32I, GL_RG_INTEGER, GL_INT}, // RG32I
{GL_R32F, GL_RED, GL_FLOAT}, // R32F
{GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16F
{GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16U
{GL_R16_SNORM, GL_RED, GL_SHORT}, // R16S
{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16UI
{GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16I
{GL_RG16, GL_RG, GL_UNSIGNED_SHORT}, // RG16
{GL_RG16F, GL_RG, GL_HALF_FLOAT}, // RG16F
{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT}, // RG16UI
{GL_RG16I, GL_RG_INTEGER, GL_SHORT}, // RG16I
{GL_RG16_SNORM, GL_RG, GL_SHORT}, // RG16S
{GL_RGB32F, GL_RGB, GL_FLOAT}, // RGB32F
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // RGBA8_SRGB
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // RG8U
{GL_RG8_SNORM, GL_RG, GL_BYTE}, // RG8S
{GL_RG8I, GL_RG_INTEGER, GL_BYTE}, // RG8I
{GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE}, // RG8UI
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // RG32UI
{GL_RGB16F, GL_RGBA, GL_HALF_FLOAT}, // RGBX16F
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, // R32UI
{GL_R32I, GL_RED_INTEGER, GL_INT}, // R32I
{GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8
{GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5
{GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4
{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
// Compressed sRGB formats
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // DXT1_SRGB
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // DXT23_SRGB