shader: Implement indexed attributes

This commit is contained in:
FernandoS27 2021-04-04 06:47:14 +02:00 committed by ameerj
parent 0df7e509db
commit 1d51803169
12 changed files with 279 additions and 35 deletions

View file

@ -116,6 +116,9 @@ public:
Id fswzadd_lut_a{};
Id fswzadd_lut_b{};
Id indexed_load_func{};
Id indexed_store_func{};
Id local_memory{};
Id shared_memory_u8{};
@ -148,6 +151,7 @@ private:
void DefineConstantBuffers(const Info& info, u32& binding);
void DefineStorageBuffers(const Info& info, u32& binding);
void DefineTextures(const Info& info, u32& binding);
void DefineAttributeMemAccess(const Info& info);
void DefineLabels(IR::Program& program);
void DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type, u32 binding,