TextureCache: Add B10G11R11 to D24S8 converter.

This commit is contained in:
Fernando Sahmkow 2021-11-19 23:22:44 +01:00
parent 6f896d1fae
commit 1d5e6a51d7
5 changed files with 84 additions and 13 deletions

View file

@ -11,6 +11,7 @@ set(SHADER_FILES
block_linear_unswizzle_2d.comp
block_linear_unswizzle_3d.comp
convert_abgr8_to_d24s8.frag
convert_b10g11r11_to_d24s8.frag
convert_d24s8_to_abgr8.frag
convert_d24s8_to_b10g11r11.frag
convert_d24s8_to_r16g16.frag

View file

@ -0,0 +1,19 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#version 450
// #extension GL_ARB_shader_stencil_export : require
layout(binding = 0) uniform sampler2D color_texture;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
vec4 color = texelFetch(color_texture, coord, 0).rgba;
uint depth_stencil_unorm = (uint(color.b * (exp2(10) - 1.0f)) << 22)
| (uint(color.g * (exp2(11) - 1.0f)) << 11)
| (uint(color.r * (exp2(11) - 1.0f)));
gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f);
// gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF);
}