shader: Simplify indexed sampler usages
This commit is contained in:
parent
2b4cdb73b6
commit
1dda77d392
2 changed files with 8 additions and 20 deletions
|
@ -299,7 +299,7 @@ private:
|
|||
u32 index{}; ///< Emulated index given for the this sampler.
|
||||
u32 offset{}; ///< Offset in the const buffer from where the sampler is being read.
|
||||
u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
|
||||
u32 size{}; ///< Size of the sampler if indexed.
|
||||
u32 size{1}; ///< Size of the sampler.
|
||||
|
||||
Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
|
||||
bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue