shader: Simplify indexed sampler usages

This commit is contained in:
ReinUsesLisp 2020-02-22 19:40:26 -03:00
parent 2b4cdb73b6
commit 1dda77d392
2 changed files with 8 additions and 20 deletions

View file

@ -299,7 +299,7 @@ private:
u32 index{}; ///< Emulated index given for the this sampler.
u32 offset{}; ///< Offset in the const buffer from where the sampler is being read.
u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
u32 size{}; ///< Size of the sampler if indexed.
u32 size{1}; ///< Size of the sampler.
Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.