Core: Set all hardware emulation constants in a single file.
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d23d504d77
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1e6f8aba04
17 changed files with 88 additions and 53 deletions
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@ -124,8 +124,8 @@ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
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"Thread yielding without being in front");
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scheduled_queue[core_id].yield(priority);
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std::array<Thread*, NUM_CPU_CORES> current_threads;
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for (u32 i = 0; i < NUM_CPU_CORES; i++) {
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std::array<Thread*, Core::Hardware::NUM_CPU_CORES> current_threads;
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for (u32 i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
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current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
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}
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@ -177,8 +177,8 @@ bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
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// function...
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if (scheduled_queue[core_id].empty()) {
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// Here, "current_threads" is calculated after the ""yield"", unlike yield -1
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std::array<Thread*, NUM_CPU_CORES> current_threads;
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for (u32 i = 0; i < NUM_CPU_CORES; i++) {
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std::array<Thread*, Core::Hardware::NUM_CPU_CORES> current_threads;
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for (u32 i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
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current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
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}
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for (auto& thread : suggested_queue[core_id]) {
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@ -208,7 +208,7 @@ bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
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}
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void GlobalScheduler::PreemptThreads() {
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for (std::size_t core_id = 0; core_id < NUM_CPU_CORES; core_id++) {
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for (std::size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
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const u32 priority = preemption_priorities[core_id];
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if (scheduled_queue[core_id].size(priority) > 0) {
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@ -349,7 +349,7 @@ bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread,
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}
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void GlobalScheduler::Shutdown() {
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for (std::size_t core = 0; core < NUM_CPU_CORES; core++) {
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for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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scheduled_queue[core].clear();
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suggested_queue[core].clear();
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}
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@ -10,6 +10,7 @@
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#include "common/common_types.h"
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#include "common/multi_level_queue.h"
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#include "core/hardware_properties.h"
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#include "core/hle/kernel/thread.h"
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namespace Core {
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@ -23,8 +24,6 @@ class Process;
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class GlobalScheduler final {
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public:
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static constexpr u32 NUM_CPU_CORES = 4;
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explicit GlobalScheduler(Core::System& system);
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~GlobalScheduler();
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@ -125,7 +124,7 @@ public:
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void PreemptThreads();
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u32 CpuCoresCount() const {
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return NUM_CPU_CORES;
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return Core::Hardware::NUM_CPU_CORES;
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}
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void SetReselectionPending() {
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@ -149,13 +148,15 @@ private:
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bool AskForReselectionOrMarkRedundant(Thread* current_thread, const Thread* winner);
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static constexpr u32 min_regular_priority = 2;
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std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue;
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std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
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std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, Core::Hardware::NUM_CPU_CORES>
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scheduled_queue;
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std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, Core::Hardware::NUM_CPU_CORES>
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suggested_queue;
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std::atomic<bool> is_reselection_pending{false};
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// The priority levels at which the global scheduler preempts threads every 10 ms. They are
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// ordered from Core 0 to Core 3.
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std::array<u32, NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62};
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std::array<u32, Core::Hardware::NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62};
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/// Lists all thread ids that aren't deleted/etc.
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std::vector<std::shared_ptr<Thread>> thread_list;
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@ -15,6 +15,7 @@
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/hardware_properties.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/kernel.h"
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@ -431,7 +432,7 @@ ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
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const s32 old_core = processor_id;
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if (processor_id >= 0 && ((affinity_mask >> processor_id) & 1) == 0) {
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if (static_cast<s32>(ideal_core) < 0) {
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processor_id = HighestSetCore(affinity_mask, GlobalScheduler::NUM_CPU_CORES);
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processor_id = HighestSetCore(affinity_mask, Core::Hardware::NUM_CPU_CORES);
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} else {
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processor_id = ideal_core;
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}
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@ -455,7 +456,7 @@ void Thread::AdjustSchedulingOnStatus(u32 old_flags) {
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scheduler.Unschedule(current_priority, static_cast<u32>(processor_id), this);
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}
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for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
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scheduler.Unsuggest(current_priority, core, this);
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}
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@ -466,7 +467,7 @@ void Thread::AdjustSchedulingOnStatus(u32 old_flags) {
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scheduler.Schedule(current_priority, static_cast<u32>(processor_id), this);
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}
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for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
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scheduler.Suggest(current_priority, core, this);
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}
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@ -485,7 +486,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
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scheduler.Unschedule(old_priority, static_cast<u32>(processor_id), this);
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}
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for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
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scheduler.Unsuggest(old_priority, core, this);
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}
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@ -502,7 +503,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
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}
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}
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for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
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scheduler.Suggest(current_priority, core, this);
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}
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@ -518,7 +519,7 @@ void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
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return;
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}
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for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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if (((old_affinity_mask >> core) & 1) != 0) {
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if (core == static_cast<u32>(old_core)) {
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scheduler.Unschedule(current_priority, core, this);
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@ -528,7 +529,7 @@ void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
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}
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}
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for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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if (((affinity_mask >> core) & 1) != 0) {
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if (core == static_cast<u32>(processor_id)) {
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scheduler.Schedule(current_priority, core, this);
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