audio_core: Make shadowing and unused parameters errors
Moves the audio code closer to enabling warnings as errors in general.
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parent
dcfa1992ea
commit
1ea6bdef05
29 changed files with 163 additions and 154 deletions
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@ -10,7 +10,7 @@
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namespace AudioCore {
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ServerSplitterDestinationData::ServerSplitterDestinationData(s32 id) : id(id) {}
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ServerSplitterDestinationData::ServerSplitterDestinationData(s32 id_) : id{id_} {}
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ServerSplitterDestinationData::~ServerSplitterDestinationData() = default;
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void ServerSplitterDestinationData::Update(SplitterInfo::InDestinationParams& header) {
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@ -87,7 +87,7 @@ void ServerSplitterDestinationData::UpdateInternalState() {
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needs_update = false;
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}
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ServerSplitterInfo::ServerSplitterInfo(s32 id) : id(id) {}
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ServerSplitterInfo::ServerSplitterInfo(s32 id_) : id(id_) {}
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ServerSplitterInfo::~ServerSplitterInfo() = default;
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void ServerSplitterInfo::InitializeInfos() {
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@ -121,7 +121,7 @@ const ServerSplitterDestinationData* ServerSplitterInfo::GetHead() const {
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}
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ServerSplitterDestinationData* ServerSplitterInfo::GetData(std::size_t depth) {
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auto current_head = head;
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auto* current_head = head;
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for (std::size_t i = 0; i < depth; i++) {
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if (current_head == nullptr) {
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return nullptr;
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@ -132,7 +132,7 @@ ServerSplitterDestinationData* ServerSplitterInfo::GetData(std::size_t depth) {
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}
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const ServerSplitterDestinationData* ServerSplitterInfo::GetData(std::size_t depth) const {
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auto current_head = head;
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auto* current_head = head;
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for (std::size_t i = 0; i < depth; i++) {
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if (current_head == nullptr) {
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return nullptr;
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@ -245,7 +245,7 @@ ServerSplitterDestinationData* SplitterContext::GetDestinationData(std::size_t i
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const ServerSplitterDestinationData* SplitterContext::GetDestinationData(std::size_t info,
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std::size_t data) const {
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ASSERT(info < info_count);
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auto& cur_info = GetInfo(info);
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const auto& cur_info = GetInfo(info);
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return cur_info.GetData(data);
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}
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@ -267,11 +267,11 @@ std::size_t SplitterContext::GetDataCount() const {
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return data_count;
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}
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void SplitterContext::Setup(std::size_t _info_count, std::size_t _data_count,
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void SplitterContext::Setup(std::size_t info_count_, std::size_t data_count_,
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bool is_splitter_bug_fixed) {
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info_count = _info_count;
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data_count = _data_count;
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info_count = info_count_;
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data_count = data_count_;
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for (std::size_t i = 0; i < info_count; i++) {
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auto& splitter = infos.emplace_back(static_cast<s32>(i));
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@ -364,7 +364,7 @@ bool SplitterContext::RecomposeDestination(ServerSplitterInfo& info,
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// Clear our current destinations
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auto* current_head = info.GetHead();
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while (current_head != nullptr) {
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auto next_head = current_head->GetNextDestination();
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auto* next_head = current_head->GetNextDestination();
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current_head->SetNextDestination(nullptr);
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current_head = next_head;
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}
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@ -471,8 +471,8 @@ bool NodeStates::DepthFirstSearch(EdgeMatrix& edge_matrix) {
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continue;
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}
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const auto node_count = edge_matrix.GetNodeCount();
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for (s32 j = 0; j < static_cast<s32>(node_count); j++) {
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const auto edge_node_count = edge_matrix.GetNodeCount();
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for (s32 j = 0; j < static_cast<s32>(edge_node_count); j++) {
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// Check if our node is connected to our edge matrix
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if (!edge_matrix.Connected(current_stack_index, j)) {
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continue;
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