common/compression: Roll back std::span changes

Seems like all compilers don't support std::span yet.
This commit is contained in:
Lioncash 2020-08-15 05:25:28 -04:00
parent df72480395
commit 1ee060ca0d
5 changed files with 45 additions and 38 deletions

View file

@ -422,7 +422,8 @@ void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() {
void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
precompiled_cache_virtual_file_offset = 0;
const std::vector<u8> uncompressed = precompiled_cache_virtual_file.ReadAllBytes();
const std::vector<u8> compressed = Common::Compression::CompressDataZSTDDefault(uncompressed);
const std::vector<u8> compressed =
Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
const auto precompiled_path{GetPrecompiledPath()};
FileUtil::IOFile file(precompiled_path, "wb");