Merge pull request #1034 from yuriks/rg8-textures
videocore: Added RG8 texture support
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commit
1f18c9f8dd
4 changed files with 27 additions and 2 deletions
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@ -410,6 +410,12 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
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}
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}
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case Regs::TextureFormat::RG8:
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{
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auto res = Color::DecodeRG8(source + VideoCore::GetMortonOffset(x, y, 2));
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return { res.r(), res.g(), 0, 255 };
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}
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case Regs::TextureFormat::I8:
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{
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const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 1);
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@ -174,7 +174,7 @@ struct Regs {
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RGB565 = 3,
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RGBA4 = 4,
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IA8 = 5,
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RG8 = 6, ///< @note Also called HILO8 in 3DBrew.
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I8 = 7,
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A8 = 8,
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IA4 = 9,
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@ -215,6 +215,7 @@ struct Regs {
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case TextureFormat::RGB565:
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case TextureFormat::RGBA4:
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case TextureFormat::IA8:
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case TextureFormat::RG8:
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return 4;
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case TextureFormat::I4:
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