Enable button toggle for keyboard in the modifier button

This commit is contained in:
german 2021-03-05 19:21:04 -06:00
parent 9d010be483
commit 1f228c51ca
3 changed files with 44 additions and 6 deletions

View file

@ -12,20 +12,37 @@ namespace InputCommon {
class KeyButton final : public Input::ButtonDevice {
public:
explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_)
: key_button_list(std::move(key_button_list_)) {}
explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_, bool toggle_)
: key_button_list(std::move(key_button_list_)), toggle(toggle_) {}
~KeyButton() override;
bool GetStatus() const override {
if (toggle) {
return toggled_status.load();
}
return status.load();
}
void ToggleButton() {
if (!lock) {
lock = true;
toggled_status.store(!toggled_status.load());
}
}
void UnlockButton() {
lock = false;
}
friend class KeyButtonList;
private:
std::shared_ptr<KeyButtonList> key_button_list;
std::atomic<bool> status{false};
std::atomic<bool> toggled_status{false};
bool lock = {};
const bool toggle;
};
struct KeyButtonPair {
@ -51,6 +68,11 @@ public:
for (const KeyButtonPair& pair : list) {
if (pair.key_code == key_code) {
pair.key_button->status.store(pressed);
if (pressed) {
pair.key_button->ToggleButton();
} else {
pair.key_button->UnlockButton();
}
}
}
}
@ -75,7 +97,8 @@ KeyButton::~KeyButton() {
std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage& params) {
const int key_code = params.Get("code", 0);
std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list);
const bool toggle = params.Get("toggle", false);
std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list, toggle);
key_button_list->AddKeyButton(key_code, button.get());
return button;
}