gl_shader_decompiler: Keep track of written images and mark them as modified
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7228e22098
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1f43e5296f
7 changed files with 93 additions and 63 deletions
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@ -273,50 +273,64 @@ private:
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bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
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};
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class Image {
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class Image final {
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public:
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explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type)
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constexpr explicit Image(u64 offset, std::size_t index, Tegra::Shader::ImageType type)
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: offset{offset}, index{index}, type{type}, is_bindless{false} {}
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explicit Image(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
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Tegra::Shader::ImageType type)
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constexpr explicit Image(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
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Tegra::Shader::ImageType type)
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: offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type},
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is_bindless{true} {}
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explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type,
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bool is_bindless)
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: offset{offset}, index{index}, type{type}, is_bindless{is_bindless} {}
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constexpr explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type,
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bool is_bindless, bool is_written, bool is_read)
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: offset{offset}, index{index}, type{type}, is_bindless{is_bindless},
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is_written{is_written}, is_read{is_read} {}
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std::size_t GetOffset() const {
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void MarkRead() {
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is_read = true;
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}
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void MarkWrite() {
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is_written = true;
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}
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constexpr std::size_t GetOffset() const {
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return offset;
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}
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std::size_t GetIndex() const {
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constexpr std::size_t GetIndex() const {
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return index;
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}
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Tegra::Shader::ImageType GetType() const {
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constexpr Tegra::Shader::ImageType GetType() const {
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return type;
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}
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bool IsBindless() const {
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constexpr bool IsBindless() const {
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return is_bindless;
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}
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std::pair<u32, u32> GetBindlessCBuf() const {
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constexpr bool IsRead() const {
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return is_read;
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}
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constexpr bool IsWritten() const {
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return is_written;
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}
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constexpr std::pair<u32, u32> GetBindlessCBuf() const {
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return {static_cast<u32>(offset >> 32), static_cast<u32>(offset)};
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}
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bool operator<(const Image& rhs) const {
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return std::tie(offset, index, type, is_bindless) <
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std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_bindless);
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}
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private:
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std::size_t offset{};
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u64 offset{};
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std::size_t index{};
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Tegra::Shader::ImageType type{};
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bool is_bindless{};
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bool is_read{};
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bool is_written{};
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};
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struct GlobalMemoryBase {
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