Thread: Keep track of multiple wait objects.
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parent
14cbbf4d9b
commit
1f7a04f05a
3 changed files with 30 additions and 16 deletions
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@ -65,7 +65,7 @@ static void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
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t->current_priority = t->initial_priority;
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}
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t->wait_type = WAITTYPE_NONE;
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t->wait_object = nullptr;
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t->wait_objects.clear();
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t->wait_address = 0;
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}
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@ -92,7 +92,11 @@ static bool CheckWaitType(const Thread* thread, WaitType type) {
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/// Check if a thread is blocking on a specified wait type with a specified handle
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static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) {
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return CheckWaitType(thread, type) && wait_object == thread->wait_object;
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auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
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if (itr == thread->wait_objects.end()) {
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return false;
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}
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return CheckWaitType(thread, type);
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}
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/// Check if a thread is blocking on a specified wait type with a specified handle and address
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@ -111,7 +115,7 @@ void Thread::Stop(const char* reason) {
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// Stopped threads are never waiting.
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wait_type = WAITTYPE_NONE;
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wait_object = nullptr;
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wait_objects.clear();
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wait_address = 0;
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}
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@ -216,14 +220,18 @@ static Thread* NextThread() {
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return next;
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}
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void WaitCurrentThread(WaitType wait_type, Object* wait_object) {
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void WaitCurrentThread(WaitType wait_type, WaitObject* wait_object) {
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Thread* thread = GetCurrentThread();
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thread->wait_type = wait_type;
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thread->wait_object = wait_object;
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auto res = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
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if (res == thread->wait_objects.end()) {
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thread->wait_objects.push_back(wait_object);
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}
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ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
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}
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void WaitCurrentThread(WaitType wait_type, Object* wait_object, VAddr wait_address) {
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void WaitCurrentThread(WaitType wait_type, WaitObject* wait_object, VAddr wait_address) {
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WaitCurrentThread(wait_type, wait_object);
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GetCurrentThread()->wait_address = wait_address;
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}
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@ -260,7 +268,13 @@ void Thread::ResumeFromWait() {
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, GetHandle());
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status &= ~THREADSTATUS_WAIT;
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wait_object = nullptr;
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// Remove this thread from all other WaitObjects
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for (auto wait_object : wait_objects)
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wait_object->RemoveWaitingThread(this);
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wait_objects.clear();
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wait_type = WAITTYPE_NONE;
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if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
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ChangeReadyState(this, true);
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@ -328,7 +342,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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thread->initial_priority = thread->current_priority = priority;
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thread->processor_id = processor_id;
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thread->wait_type = WAITTYPE_NONE;
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thread->wait_object = nullptr;
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thread->wait_objects.clear();
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thread->wait_address = 0;
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thread->name = std::move(name);
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@ -412,9 +426,8 @@ void Reschedule() {
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LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle());
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for (auto& thread : thread_list) {
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LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X",
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thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type,
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(thread->wait_object ? thread->wait_object->GetHandle() : INVALID_HANDLE));
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LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X",
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thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type);
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}
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}
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}
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