gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.

- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
This commit is contained in:
bunnei 2018-12-27 20:43:06 -05:00
parent af9336df57
commit 2020ba06e1
4 changed files with 46 additions and 79 deletions

View file

@ -66,8 +66,6 @@ static constexpr ConversionArray morton_to_linear_fns = {
MortonCopy<true, PixelFormat::BC6H_UF16>,
MortonCopy<true, PixelFormat::BC6H_SF16>,
MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
MortonCopy<true, PixelFormat::G8R8U>,
MortonCopy<true, PixelFormat::G8R8S>,
MortonCopy<true, PixelFormat::BGRA8>,
MortonCopy<true, PixelFormat::RGBA32F>,
MortonCopy<true, PixelFormat::RG32F>,
@ -138,8 +136,6 @@ static constexpr ConversionArray linear_to_morton_fns = {
MortonCopy<false, PixelFormat::BC6H_SF16>,
// TODO(Subv): Swizzling ASTC formats are not supported
nullptr,
MortonCopy<false, PixelFormat::G8R8U>,
MortonCopy<false, PixelFormat::G8R8S>,
MortonCopy<false, PixelFormat::BGRA8>,
MortonCopy<false, PixelFormat::RGBA32F>,
MortonCopy<false, PixelFormat::RG32F>,