gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.

- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
This commit is contained in:
bunnei 2018-12-27 20:43:06 -05:00
parent af9336df57
commit 2020ba06e1
4 changed files with 46 additions and 79 deletions

View file

@ -196,11 +196,14 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
UNREACHABLE();
case Tegra::Texture::TextureFormat::G8R8:
// TextureFormat::G8R8 is actually ordered red then green, as such we can use
// PixelFormat::RG8U and PixelFormat::RG8S. This was tested with The Legend of Zelda: Breath
// of the Wild, which uses this format to render the hearts on the UI.
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::G8R8U;
return PixelFormat::RG8U;
case Tegra::Texture::ComponentType::SNORM:
return PixelFormat::G8R8S;
return PixelFormat::RG8S;
}
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
UNREACHABLE();