video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
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8 changed files with 44 additions and 30 deletions
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@ -6,6 +6,7 @@
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#include <vector>
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#include <boost/optional.hpp>
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#include "common/common_funcs.h"
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#include "common/math_util.h"
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#include "common/swap.h"
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#include "core/hle/kernel/event.h"
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@ -7,22 +7,18 @@
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#include "core/hle/service/hid/hid.h"
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#include "core/settings.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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namespace Settings {
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Values values = {};
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void Apply() {
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GDBStub::SetServerPort(values.gdbstub_port);
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GDBStub::ToggleServer(values.use_gdbstub);
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VideoCore::g_toggle_framelimit_enabled = values.toggle_framelimit;
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auto& system_instance = Core::System::GetInstance();
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if (system_instance.IsPoweredOn()) {
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system_instance.Renderer().UpdateCurrentFramebufferLayout();
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system_instance.Renderer().RefreshBaseSettings();
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}
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Service::HID::ReloadInputDevices();
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