video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
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8 changed files with 44 additions and 30 deletions
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@ -4,18 +4,23 @@
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#include <memory>
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#include "core/frontend/emu_window.h"
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#include "core/settings.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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namespace VideoCore {
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RendererBase::RendererBase(EmuWindow& window) : render_window{window} {}
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RendererBase::RendererBase(EmuWindow& window) : render_window{window} {
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RefreshBaseSettings();
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}
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RendererBase::~RendererBase() = default;
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void RendererBase::UpdateCurrentFramebufferLayout() {
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const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
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void RendererBase::RefreshBaseSettings() {
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RefreshRasterizerSetting();
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UpdateCurrentFramebufferLayout();
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render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
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renderer_settings.use_framelimiter = Settings::values.toggle_framelimit;
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}
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void RendererBase::RefreshRasterizerSetting() {
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@ -24,4 +29,10 @@ void RendererBase::RefreshRasterizerSetting() {
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}
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}
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void RendererBase::UpdateCurrentFramebufferLayout() {
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const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
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render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
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}
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} // namespace VideoCore
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