renderer_vulkan: Accelerate ASTC decoding

Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
This commit is contained in:
ameerj 2021-02-13 16:49:24 -05:00
parent f6566338eb
commit 20eb368e14
11 changed files with 426 additions and 57 deletions

View file

@ -17,26 +17,7 @@
#include "video_core/textures/texture.h"
namespace Tegra::Texture {
namespace {
/**
* This table represents the internal swizzle of a gob, in format 16 bytes x 2 sector packing.
* Calculates the offset of an (x, y) position within a swizzled texture.
* Taken from the Tegra X1 Technical Reference Manual. pages 1187-1188
*/
constexpr SwizzleTable MakeSwizzleTableConst() {
SwizzleTable table{};
for (u32 y = 0; y < table.size(); ++y) {
for (u32 x = 0; x < table[0].size(); ++x) {
table[y][x] = ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 + ((x % 32) / 16) * 32 +
(y % 2) * 16 + (x % 16);
}
}
return table;
}
constexpr SwizzleTable SWIZZLE_TABLE = MakeSwizzleTableConst();
template <bool TO_LINEAR>
void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) {
@ -91,10 +72,6 @@ void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixe
}
} // Anonymous namespace
SwizzleTable MakeSwizzleTable() {
return SWIZZLE_TABLE;
}
void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth,
u32 stride_alignment) {

View file

@ -23,8 +23,22 @@ constexpr u32 GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_
using SwizzleTable = std::array<std::array<u32, GOB_SIZE_X>, GOB_SIZE_Y>;
/// Returns a z-order swizzle table
SwizzleTable MakeSwizzleTable();
/**
* This table represents the internal swizzle of a gob, in format 16 bytes x 2 sector packing.
* Calculates the offset of an (x, y) position within a swizzled texture.
* Taken from the Tegra X1 Technical Reference Manual. pages 1187-1188
*/
constexpr SwizzleTable MakeSwizzleTable() {
SwizzleTable table{};
for (u32 y = 0; y < table.size(); ++y) {
for (u32 x = 0; x < table[0].size(); ++x) {
table[y][x] = ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 + ((x % 32) / 16) * 32 +
(y % 2) * 16 + (x % 16);
}
}
return table;
}
constexpr SwizzleTable SWIZZLE_TABLE = MakeSwizzleTable();
/// Unswizzles a block linear texture into linear memory.
void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,