texture_cache: Use pixel format conversion when supported by the runtime

This commit is contained in:
ameerj 2021-11-16 18:56:40 -05:00
parent 50c3d53076
commit 20ed7ba441
5 changed files with 15 additions and 0 deletions

View file

@ -1759,6 +1759,9 @@ void TextureCache<P>::CopyImage(ImageId dst_id, ImageId src_id, std::vector<Imag
}
UNIMPLEMENTED_IF(dst.info.type != ImageType::e2D);
UNIMPLEMENTED_IF(src.info.type != ImageType::e2D);
if constexpr (HAS_PIXEL_FORMAT_CONVERSIONS) {
return runtime.ConvertImage(dst, src, copies);
}
for (const ImageCopy& copy : copies) {
UNIMPLEMENTED_IF(copy.dst_subresource.num_layers != 1);
UNIMPLEMENTED_IF(copy.src_subresource.num_layers != 1);

View file

@ -59,6 +59,8 @@ class TextureCache {
static constexpr bool HAS_EMULATED_COPIES = P::HAS_EMULATED_COPIES;
/// True when the API can provide info about the memory of the device.
static constexpr bool HAS_DEVICE_MEMORY_INFO = P::HAS_DEVICE_MEMORY_INFO;
/// True when the API provides utilities for pixel format conversions.
static constexpr bool HAS_PIXEL_FORMAT_CONVERSIONS = P::HAS_PIXEL_FORMAT_CONVERSIONS;
static constexpr u64 DEFAULT_EXPECTED_MEMORY = 1_GiB;
static constexpr u64 DEFAULT_CRITICAL_MEMORY = 2_GiB;