Merge pull request #6508 from ReinUsesLisp/bootmanager-stop-token
bootmanager: Use std::stop_source for stopping emulation
This commit is contained in:
commit
20f474b09a
8 changed files with 18 additions and 18 deletions
|
@ -4,10 +4,10 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <functional>
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <stop_token>
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/fermi_2d.h"
|
||||
#include "video_core/gpu.h"
|
||||
|
@ -123,7 +123,7 @@ public:
|
|||
virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
|
||||
|
||||
/// Initialize disk cached resources for the game being emulated
|
||||
virtual void LoadDiskResources(u64 title_id, const std::atomic_bool& stop_loading,
|
||||
virtual void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||
const DiskResourceLoadCallback& callback) {}
|
||||
|
||||
/// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver.
|
||||
|
|
|
@ -351,7 +351,7 @@ void RasterizerOpenGL::SetupShaders(bool is_indexed) {
|
|||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::LoadDiskResources(u64 title_id, const std::atomic_bool& stop_loading,
|
||||
void RasterizerOpenGL::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback) {
|
||||
shader_cache.LoadDiskCache(title_id, stop_loading, callback);
|
||||
}
|
||||
|
|
|
@ -94,7 +94,7 @@ public:
|
|||
const Tegra::Engines::Fermi2D::Config& copy_config) override;
|
||||
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
|
||||
u32 pixel_stride) override;
|
||||
void LoadDiskResources(u64 title_id, const std::atomic_bool& stop_loading,
|
||||
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback) override;
|
||||
|
||||
/// Returns true when there are commands queued to the OpenGL server.
|
||||
|
|
|
@ -331,7 +331,7 @@ ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer_,
|
|||
|
||||
ShaderCacheOpenGL::~ShaderCacheOpenGL() = default;
|
||||
|
||||
void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop_loading,
|
||||
void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, std::stop_token stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback) {
|
||||
disk_cache.BindTitleID(title_id);
|
||||
const std::optional transferable = disk_cache.LoadTransferable();
|
||||
|
@ -372,7 +372,7 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop
|
|||
const auto scope = context->Acquire();
|
||||
|
||||
for (std::size_t i = begin; i < end; ++i) {
|
||||
if (stop_loading) {
|
||||
if (stop_loading.stop_requested()) {
|
||||
return;
|
||||
}
|
||||
const auto& entry = (*transferable)[i];
|
||||
|
@ -435,7 +435,7 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop
|
|||
precompiled_cache_altered = true;
|
||||
return;
|
||||
}
|
||||
if (stop_loading) {
|
||||
if (stop_loading.stop_requested()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -127,7 +127,7 @@ public:
|
|||
~ShaderCacheOpenGL() override;
|
||||
|
||||
/// Loads disk cache for the current game
|
||||
void LoadDiskCache(u64 title_id, const std::atomic_bool& stop_loading,
|
||||
void LoadDiskCache(u64 title_id, std::stop_token stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback);
|
||||
|
||||
/// Gets the current specified shader stage program
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue