nax: Add AppLoader_NAX and update loader to support it

This commit is contained in:
Zach Hilman 2018-08-16 17:02:31 -04:00
parent c4845df3d4
commit 2164702cf7
4 changed files with 121 additions and 2 deletions

View file

@ -11,6 +11,7 @@
#include "core/hle/kernel/process.h"
#include "core/loader/deconstructed_rom_directory.h"
#include "core/loader/elf.h"
#include "core/loader/nax.h"
#include "core/loader/nca.h"
#include "core/loader/nro.h"
#include "core/loader/nso.h"
@ -32,6 +33,7 @@ FileType IdentifyFile(FileSys::VirtualFile file) {
CHECK_TYPE(NRO)
CHECK_TYPE(NCA)
CHECK_TYPE(XCI)
CHECK_TYPE(NAX)
#undef CHECK_TYPE
@ -73,6 +75,8 @@ std::string GetFileTypeString(FileType type) {
return "NCA";
case FileType::XCI:
return "XCI";
case FileType::NAX:
return "NAX";
case FileType::DeconstructedRomDirectory:
return "Directory";
case FileType::Error:
@ -150,13 +154,18 @@ static std::unique_ptr<AppLoader> GetFileLoader(FileSys::VirtualFile file, FileT
case FileType::NRO:
return std::make_unique<AppLoader_NRO>(std::move(file));
// NX NCA file format.
// NX NCA (Nintendo Content Archive) file format.
case FileType::NCA:
return std::make_unique<AppLoader_NCA>(std::move(file));
// NX XCI (nX Card Image) file format.
case FileType::XCI:
return std::make_unique<AppLoader_XCI>(std::move(file));
// NX NAX (NintendoAesXts) file format.
case FileType::NAX:
return std::make_unique<AppLoader_NAX>(std::move(file));
// NX deconstructed ROM directory.
case FileType::DeconstructedRomDirectory:
return std::make_unique<AppLoader_DeconstructedRomDirectory>(std::move(file));
@ -170,7 +179,8 @@ std::unique_ptr<AppLoader> GetLoader(FileSys::VirtualFile file) {
FileType type = IdentifyFile(file);
FileType filename_type = GuessFromFilename(file->GetName());
if (type != filename_type) {
// Special case: 00 is either a NCA or NAX.
if (type != filename_type && !(file->GetName() == "00" && type == FileType::NAX)) {
LOG_WARNING(Loader, "File {} has a different type than its extension.", file->GetName());
if (FileType::Unknown == type)
type = filename_type;