input_common: Remove battery duplicated struct and update every button press

This commit is contained in:
german77 2022-02-06 18:20:12 -06:00
parent b720009dc0
commit 21742f0096
6 changed files with 27 additions and 34 deletions

View file

@ -175,22 +175,23 @@ public:
return false;
}
BatteryLevel GetBatteryLevel() {
Common::Input::BatteryLevel GetBatteryLevel() {
const auto level = SDL_JoystickCurrentPowerLevel(sdl_joystick.get());
switch (level) {
case SDL_JOYSTICK_POWER_EMPTY:
return BatteryLevel::Empty;
return Common::Input::BatteryLevel::Empty;
case SDL_JOYSTICK_POWER_LOW:
return BatteryLevel::Low;
return Common::Input::BatteryLevel::Low;
case SDL_JOYSTICK_POWER_MEDIUM:
return BatteryLevel::Medium;
return Common::Input::BatteryLevel::Medium;
case SDL_JOYSTICK_POWER_FULL:
case SDL_JOYSTICK_POWER_MAX:
return BatteryLevel::Full;
case SDL_JOYSTICK_POWER_UNKNOWN:
return Common::Input::BatteryLevel::Full;
case SDL_JOYSTICK_POWER_WIRED:
return Common::Input::BatteryLevel::Charging;
case SDL_JOYSTICK_POWER_UNKNOWN:
default:
return BatteryLevel::Charging;
return Common::Input::BatteryLevel::None;
}
}
@ -351,6 +352,8 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
const PadIdentifier identifier = joystick->GetPadIdentifier();
SetButton(identifier, event.jbutton.button, true);
// Battery doesn't trigger an event so just update every button press
SetBattery(identifier, joystick->GetBatteryLevel());
}
break;
}