input_common: Remove battery duplicated struct and update every button press
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parent
b720009dc0
commit
21742f0096
6 changed files with 27 additions and 34 deletions
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@ -175,22 +175,23 @@ public:
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return false;
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}
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BatteryLevel GetBatteryLevel() {
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Common::Input::BatteryLevel GetBatteryLevel() {
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const auto level = SDL_JoystickCurrentPowerLevel(sdl_joystick.get());
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switch (level) {
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case SDL_JOYSTICK_POWER_EMPTY:
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return BatteryLevel::Empty;
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return Common::Input::BatteryLevel::Empty;
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case SDL_JOYSTICK_POWER_LOW:
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return BatteryLevel::Low;
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return Common::Input::BatteryLevel::Low;
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case SDL_JOYSTICK_POWER_MEDIUM:
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return BatteryLevel::Medium;
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return Common::Input::BatteryLevel::Medium;
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case SDL_JOYSTICK_POWER_FULL:
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case SDL_JOYSTICK_POWER_MAX:
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return BatteryLevel::Full;
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case SDL_JOYSTICK_POWER_UNKNOWN:
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return Common::Input::BatteryLevel::Full;
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case SDL_JOYSTICK_POWER_WIRED:
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return Common::Input::BatteryLevel::Charging;
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case SDL_JOYSTICK_POWER_UNKNOWN:
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default:
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return BatteryLevel::Charging;
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return Common::Input::BatteryLevel::None;
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}
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}
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@ -351,6 +352,8 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
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if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
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const PadIdentifier identifier = joystick->GetPadIdentifier();
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SetButton(identifier, event.jbutton.button, true);
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// Battery doesn't trigger an event so just update every button press
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SetBattery(identifier, joystick->GetBatteryLevel());
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}
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break;
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}
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