shader: Remove curly braces initializers on shared pointers
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5 changed files with 12 additions and 12 deletions
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@ -41,8 +41,8 @@ std::optional<std::pair<Node, Node>> DecoupleIndirectRead(const OperationNode& o
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if (operation.GetCode() != OperationCode::UAdd) {
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return std::nullopt;
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}
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Node gpr{};
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Node offset{};
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Node gpr;
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Node offset;
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ASSERT(operation.GetOperandsCount() == 2);
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for (std::size_t i = 0; i < operation.GetOperandsCount(); i++) {
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Node operand = operation[i];
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