Merge pull request #3301 from ReinUsesLisp/state-tracker

video_core: Remove gl_state and use a state tracker based on dirty flags
This commit is contained in:
Rodrigo Locatti 2020-03-09 18:34:37 -03:00 committed by GitHub
commit 22e825a3bc
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GPG key ID: 4AEE18F83AFDEB23
50 changed files with 1583 additions and 1896 deletions

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@ -112,19 +112,18 @@ constexpr FixedPipelineState::Rasterizer GetRasterizerState(const Maxwell& regs)
const auto& clip = regs.view_volume_clip_control;
const bool depth_clamp_enabled = clip.depth_clamp_near == 1 || clip.depth_clamp_far == 1;
Maxwell::Cull::FrontFace front_face = regs.cull.front_face;
Maxwell::FrontFace front_face = regs.front_face;
if (regs.screen_y_control.triangle_rast_flip != 0 &&
regs.viewport_transform[0].scale_y > 0.0f) {
if (front_face == Maxwell::Cull::FrontFace::CounterClockWise)
front_face = Maxwell::Cull::FrontFace::ClockWise;
else if (front_face == Maxwell::Cull::FrontFace::ClockWise)
front_face = Maxwell::Cull::FrontFace::CounterClockWise;
if (front_face == Maxwell::FrontFace::CounterClockWise)
front_face = Maxwell::FrontFace::ClockWise;
else if (front_face == Maxwell::FrontFace::ClockWise)
front_face = Maxwell::FrontFace::CounterClockWise;
}
const bool gl_ndc = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
return FixedPipelineState::Rasterizer(regs.cull.enabled, depth_bias_enabled,
depth_clamp_enabled, gl_ndc, regs.cull.cull_face,
front_face);
return FixedPipelineState::Rasterizer(regs.cull_test_enabled, depth_bias_enabled,
depth_clamp_enabled, gl_ndc, regs.cull_face, front_face);
}
} // Anonymous namespace

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@ -171,8 +171,8 @@ struct FixedPipelineState {
struct Rasterizer {
constexpr Rasterizer(bool cull_enable, bool depth_bias_enable, bool depth_clamp_enable,
bool ndc_minus_one_to_one, Maxwell::Cull::CullFace cull_face,
Maxwell::Cull::FrontFace front_face)
bool ndc_minus_one_to_one, Maxwell::CullFace cull_face,
Maxwell::FrontFace front_face)
: cull_enable{cull_enable}, depth_bias_enable{depth_bias_enable},
depth_clamp_enable{depth_clamp_enable}, ndc_minus_one_to_one{ndc_minus_one_to_one},
cull_face{cull_face}, front_face{front_face} {}
@ -182,8 +182,8 @@ struct FixedPipelineState {
bool depth_bias_enable;
bool depth_clamp_enable;
bool ndc_minus_one_to_one;
Maxwell::Cull::CullFace cull_face;
Maxwell::Cull::FrontFace front_face;
Maxwell::CullFace cull_face;
Maxwell::FrontFace front_face;
std::size_t Hash() const noexcept;

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@ -586,24 +586,24 @@ vk::BlendFactor BlendFactor(Maxwell::Blend::Factor factor) {
return {};
}
vk::FrontFace FrontFace(Maxwell::Cull::FrontFace front_face) {
vk::FrontFace FrontFace(Maxwell::FrontFace front_face) {
switch (front_face) {
case Maxwell::Cull::FrontFace::ClockWise:
case Maxwell::FrontFace::ClockWise:
return vk::FrontFace::eClockwise;
case Maxwell::Cull::FrontFace::CounterClockWise:
case Maxwell::FrontFace::CounterClockWise:
return vk::FrontFace::eCounterClockwise;
}
UNIMPLEMENTED_MSG("Unimplemented front face={}", static_cast<u32>(front_face));
return {};
}
vk::CullModeFlags CullFace(Maxwell::Cull::CullFace cull_face) {
vk::CullModeFlags CullFace(Maxwell::CullFace cull_face) {
switch (cull_face) {
case Maxwell::Cull::CullFace::Front:
case Maxwell::CullFace::Front:
return vk::CullModeFlagBits::eFront;
case Maxwell::Cull::CullFace::Back:
case Maxwell::CullFace::Back:
return vk::CullModeFlagBits::eBack;
case Maxwell::Cull::CullFace::FrontAndBack:
case Maxwell::CullFace::FrontAndBack:
return vk::CullModeFlagBits::eFrontAndBack;
}
UNIMPLEMENTED_MSG("Unimplemented cull face={}", static_cast<u32>(cull_face));

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@ -54,9 +54,9 @@ vk::BlendOp BlendEquation(Maxwell::Blend::Equation equation);
vk::BlendFactor BlendFactor(Maxwell::Blend::Factor factor);
vk::FrontFace FrontFace(Maxwell::Cull::FrontFace front_face);
vk::FrontFace FrontFace(Maxwell::FrontFace front_face);
vk::CullModeFlags CullFace(Maxwell::Cull::CullFace cull_face);
vk::CullModeFlags CullFace(Maxwell::CullFace cull_face);
vk::ComponentSwizzle SwizzleSource(Tegra::Texture::SwizzleSource swizzle);

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@ -27,6 +27,7 @@
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#include "video_core/renderer_vulkan/vk_swapchain.h"
namespace Vulkan {
@ -177,10 +178,13 @@ bool RendererVulkan::Init() {
swapchain = std::make_unique<VKSwapchain>(surface, *device);
swapchain->Create(framebuffer.width, framebuffer.height, false);
scheduler = std::make_unique<VKScheduler>(*device, *resource_manager);
state_tracker = std::make_unique<StateTracker>(system);
scheduler = std::make_unique<VKScheduler>(*device, *resource_manager, *state_tracker);
rasterizer = std::make_unique<RasterizerVulkan>(system, render_window, screen_info, *device,
*resource_manager, *memory_manager, *scheduler);
*resource_manager, *memory_manager,
*state_tracker, *scheduler);
blit_screen = std::make_unique<VKBlitScreen>(system, render_window, *rasterizer, *device,
*resource_manager, *memory_manager, *swapchain,

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@ -4,8 +4,10 @@
#pragma once
#include <memory>
#include <optional>
#include <vector>
#include "video_core/renderer_base.h"
#include "video_core/renderer_vulkan/declarations.h"
@ -15,6 +17,7 @@ class System;
namespace Vulkan {
class StateTracker;
class VKBlitScreen;
class VKDevice;
class VKFence;
@ -61,6 +64,7 @@ private:
std::unique_ptr<VKSwapchain> swapchain;
std::unique_ptr<VKMemoryManager> memory_manager;
std::unique_ptr<VKResourceManager> resource_manager;
std::unique_ptr<StateTracker> state_tracker;
std::unique_ptr<VKScheduler> scheduler;
std::unique_ptr<VKBlitScreen> blit_screen;
};

View file

@ -188,11 +188,6 @@ VKPipelineCache::~VKPipelineCache() = default;
std::array<Shader, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
const auto& gpu = system.GPU().Maxwell3D();
auto& dirty = system.GPU().Maxwell3D().dirty.shaders;
if (!dirty) {
return last_shaders;
}
dirty = false;
std::array<Shader, Maxwell::MaxShaderProgram> shaders;
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {

View file

@ -36,6 +36,7 @@
#include "video_core/renderer_vulkan/vk_sampler_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
@ -280,10 +281,11 @@ void RasterizerVulkan::DrawParameters::Draw(vk::CommandBuffer cmdbuf,
RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& renderer,
VKScreenInfo& screen_info, const VKDevice& device,
VKResourceManager& resource_manager,
VKMemoryManager& memory_manager, VKScheduler& scheduler)
VKMemoryManager& memory_manager, StateTracker& state_tracker,
VKScheduler& scheduler)
: RasterizerAccelerated{system.Memory()}, system{system}, render_window{renderer},
screen_info{screen_info}, device{device}, resource_manager{resource_manager},
memory_manager{memory_manager}, scheduler{scheduler},
memory_manager{memory_manager}, state_tracker{state_tracker}, scheduler{scheduler},
staging_pool(device, memory_manager, scheduler), descriptor_pool(device),
update_descriptor_queue(device, scheduler),
quad_array_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
@ -548,6 +550,10 @@ bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
return true;
}
void RasterizerVulkan::SetupDirtyFlags() {
state_tracker.Initialize();
}
void RasterizerVulkan::FlushWork() {
static constexpr u32 DRAWS_TO_DISPATCH = 4096;
@ -571,9 +577,9 @@ void RasterizerVulkan::FlushWork() {
RasterizerVulkan::Texceptions RasterizerVulkan::UpdateAttachments() {
MICROPROFILE_SCOPE(Vulkan_RenderTargets);
auto& dirty = system.GPU().Maxwell3D().dirty;
const bool update_rendertargets = dirty.render_settings;
dirty.render_settings = false;
auto& dirty = system.GPU().Maxwell3D().dirty.flags;
const bool update_rendertargets = dirty[VideoCommon::Dirty::RenderTargets];
dirty[VideoCommon::Dirty::RenderTargets] = false;
texture_cache.GuardRenderTargets(true);
@ -723,13 +729,13 @@ void RasterizerVulkan::SetupImageTransitions(
}
void RasterizerVulkan::UpdateDynamicStates() {
auto& gpu = system.GPU().Maxwell3D();
UpdateViewportsState(gpu);
UpdateScissorsState(gpu);
UpdateDepthBias(gpu);
UpdateBlendConstants(gpu);
UpdateDepthBounds(gpu);
UpdateStencilFaces(gpu);
auto& regs = system.GPU().Maxwell3D().regs;
UpdateViewportsState(regs);
UpdateScissorsState(regs);
UpdateDepthBias(regs);
UpdateBlendConstants(regs);
UpdateDepthBounds(regs);
UpdateStencilFaces(regs);
}
void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex_input,
@ -979,12 +985,10 @@ void RasterizerVulkan::SetupImage(const Tegra::Texture::TICEntry& tic, const Ima
image_views.push_back(ImageView{std::move(view), image_layout});
}
void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu) {
if (!gpu.dirty.viewport_transform && scheduler.TouchViewports()) {
void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchViewports()) {
return;
}
gpu.dirty.viewport_transform = false;
const auto& regs = gpu.regs;
const std::array viewports{
GetViewportState(device, regs, 0), GetViewportState(device, regs, 1),
GetViewportState(device, regs, 2), GetViewportState(device, regs, 3),
@ -999,12 +1003,10 @@ void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu) {
});
}
void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu) {
if (!gpu.dirty.scissor_test && scheduler.TouchScissors()) {
void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchScissors()) {
return;
}
gpu.dirty.scissor_test = false;
const auto& regs = gpu.regs;
const std::array scissors = {
GetScissorState(regs, 0), GetScissorState(regs, 1), GetScissorState(regs, 2),
GetScissorState(regs, 3), GetScissorState(regs, 4), GetScissorState(regs, 5),
@ -1017,46 +1019,39 @@ void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu) {
});
}
void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D& gpu) {
if (!gpu.dirty.polygon_offset && scheduler.TouchDepthBias()) {
void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchDepthBias()) {
return;
}
gpu.dirty.polygon_offset = false;
const auto& regs = gpu.regs;
scheduler.Record([constant = regs.polygon_offset_units, clamp = regs.polygon_offset_clamp,
factor = regs.polygon_offset_factor](auto cmdbuf, auto& dld) {
cmdbuf.setDepthBias(constant, clamp, factor / 2.0f, dld);
});
}
void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D& gpu) {
if (!gpu.dirty.blend_state && scheduler.TouchBlendConstants()) {
void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchBlendConstants()) {
return;
}
gpu.dirty.blend_state = false;
const std::array blend_color = {gpu.regs.blend_color.r, gpu.regs.blend_color.g,
gpu.regs.blend_color.b, gpu.regs.blend_color.a};
const std::array blend_color = {regs.blend_color.r, regs.blend_color.g, regs.blend_color.b,
regs.blend_color.a};
scheduler.Record([blend_color](auto cmdbuf, auto& dld) {
cmdbuf.setBlendConstants(blend_color.data(), dld);
});
}
void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D& gpu) {
if (!gpu.dirty.depth_bounds_values && scheduler.TouchDepthBounds()) {
void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchDepthBounds()) {
return;
}
gpu.dirty.depth_bounds_values = false;
const auto& regs = gpu.regs;
scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]](
auto cmdbuf, auto& dld) { cmdbuf.setDepthBounds(min, max, dld); });
}
void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D& gpu) {
if (!gpu.dirty.stencil_test && scheduler.TouchStencilValues()) {
void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchStencilProperties()) {
return;
}
gpu.dirty.stencil_test = false;
const auto& regs = gpu.regs;
if (regs.stencil_two_side_enable) {
// Separate values per face
scheduler.Record(

View file

@ -96,6 +96,7 @@ struct hash<Vulkan::FramebufferCacheKey> {
namespace Vulkan {
class StateTracker;
class BufferBindings;
struct ImageView {
@ -108,7 +109,7 @@ public:
explicit RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& render_window,
VKScreenInfo& screen_info, const VKDevice& device,
VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
VKScheduler& scheduler);
StateTracker& state_tracker, VKScheduler& scheduler);
~RasterizerVulkan() override;
void Draw(bool is_indexed, bool is_instanced) override;
@ -127,6 +128,7 @@ public:
const Tegra::Engines::Fermi2D::Config& copy_config) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override;
void SetupDirtyFlags() override;
/// Maximum supported size that a constbuffer can have in bytes.
static constexpr std::size_t MaxConstbufferSize = 0x10000;
@ -215,12 +217,12 @@ private:
void SetupImage(const Tegra::Texture::TICEntry& tic, const ImageEntry& entry);
void UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu);
void UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu);
void UpdateDepthBias(Tegra::Engines::Maxwell3D& gpu);
void UpdateBlendConstants(Tegra::Engines::Maxwell3D& gpu);
void UpdateDepthBounds(Tegra::Engines::Maxwell3D& gpu);
void UpdateStencilFaces(Tegra::Engines::Maxwell3D& gpu);
void UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs);
std::size_t CalculateGraphicsStreamBufferSize(bool is_indexed) const;
@ -241,6 +243,7 @@ private:
const VKDevice& device;
VKResourceManager& resource_manager;
VKMemoryManager& memory_manager;
StateTracker& state_tracker;
VKScheduler& scheduler;
VKStagingBufferPool staging_pool;

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@ -2,6 +2,12 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <mutex>
#include <optional>
#include <thread>
#include <utility>
#include "common/assert.h"
#include "common/microprofile.h"
#include "video_core/renderer_vulkan/declarations.h"
@ -9,6 +15,7 @@
#include "video_core/renderer_vulkan/vk_query_cache.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
namespace Vulkan {
@ -29,9 +36,10 @@ void VKScheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf,
last = nullptr;
}
VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager)
: device{device}, resource_manager{resource_manager}, next_fence{
&resource_manager.CommitFence()} {
VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager,
StateTracker& state_tracker)
: device{device}, resource_manager{resource_manager}, state_tracker{state_tracker},
next_fence{&resource_manager.CommitFence()} {
AcquireNewChunk();
AllocateNewContext();
worker_thread = std::thread(&VKScheduler::WorkerThread, this);
@ -157,12 +165,7 @@ void VKScheduler::AllocateNewContext() {
void VKScheduler::InvalidateState() {
state.graphics_pipeline = nullptr;
state.viewports = false;
state.scissors = false;
state.depth_bias = false;
state.blend_constants = false;
state.depth_bounds = false;
state.stencil_values = false;
state_tracker.InvalidateCommandBufferState();
}
void VKScheduler::EndPendingOperations() {

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@ -17,6 +17,7 @@
namespace Vulkan {
class StateTracker;
class VKDevice;
class VKFence;
class VKQueryCache;
@ -43,7 +44,8 @@ private:
/// OpenGL-like operations on Vulkan command buffers.
class VKScheduler {
public:
explicit VKScheduler(const VKDevice& device, VKResourceManager& resource_manager);
explicit VKScheduler(const VKDevice& device, VKResourceManager& resource_manager,
StateTracker& state_tracker);
~VKScheduler();
/// Sends the current execution context to the GPU.
@ -74,36 +76,6 @@ public:
query_cache = &query_cache_;
}
/// Returns true when viewports have been set in the current command buffer.
bool TouchViewports() {
return std::exchange(state.viewports, true);
}
/// Returns true when scissors have been set in the current command buffer.
bool TouchScissors() {
return std::exchange(state.scissors, true);
}
/// Returns true when depth bias have been set in the current command buffer.
bool TouchDepthBias() {
return std::exchange(state.depth_bias, true);
}
/// Returns true when blend constants have been set in the current command buffer.
bool TouchBlendConstants() {
return std::exchange(state.blend_constants, true);
}
/// Returns true when depth bounds have been set in the current command buffer.
bool TouchDepthBounds() {
return std::exchange(state.depth_bounds, true);
}
/// Returns true when stencil values have been set in the current command buffer.
bool TouchStencilValues() {
return std::exchange(state.stencil_values, true);
}
/// Send work to a separate thread.
template <typename T>
void Record(T&& command) {
@ -217,6 +189,8 @@ private:
const VKDevice& device;
VKResourceManager& resource_manager;
StateTracker& state_tracker;
VKQueryCache* query_cache = nullptr;
vk::CommandBuffer current_cmdbuf;
@ -226,12 +200,6 @@ private:
struct State {
std::optional<vk::RenderPassBeginInfo> renderpass;
vk::Pipeline graphics_pipeline;
bool viewports = false;
bool scissors = false;
bool depth_bias = false;
bool blend_constants = false;
bool depth_bounds = false;
bool stencil_values = false;
} state;
std::unique_ptr<CommandChunk> chunk;

View file

@ -0,0 +1,101 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cstddef>
#include <iterator>
#include "common/common_types.h"
#include "core/core.h"
#include "video_core/dirty_flags.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#define OFF(field_name) MAXWELL3D_REG_INDEX(field_name)
#define NUM(field_name) (sizeof(Maxwell3D::Regs::field_name) / sizeof(u32))
namespace Vulkan {
namespace {
using namespace Dirty;
using namespace VideoCommon::Dirty;
using Tegra::Engines::Maxwell3D;
using Regs = Maxwell3D::Regs;
using Tables = Maxwell3D::DirtyState::Tables;
using Table = Maxwell3D::DirtyState::Table;
using Flags = Maxwell3D::DirtyState::Flags;
Flags MakeInvalidationFlags() {
Flags flags{};
flags[Viewports] = true;
flags[Scissors] = true;
flags[DepthBias] = true;
flags[BlendConstants] = true;
flags[DepthBounds] = true;
flags[StencilProperties] = true;
return flags;
}
void SetupDirtyViewports(Tables& tables) {
FillBlock(tables[0], OFF(viewport_transform), NUM(viewport_transform), Viewports);
FillBlock(tables[0], OFF(viewports), NUM(viewports), Viewports);
tables[0][OFF(viewport_transform_enabled)] = Viewports;
}
void SetupDirtyScissors(Tables& tables) {
FillBlock(tables[0], OFF(scissor_test), NUM(scissor_test), Scissors);
}
void SetupDirtyDepthBias(Tables& tables) {
auto& table = tables[0];
table[OFF(polygon_offset_units)] = DepthBias;
table[OFF(polygon_offset_clamp)] = DepthBias;
table[OFF(polygon_offset_factor)] = DepthBias;
}
void SetupDirtyBlendConstants(Tables& tables) {
FillBlock(tables[0], OFF(blend_color), NUM(blend_color), BlendConstants);
}
void SetupDirtyDepthBounds(Tables& tables) {
FillBlock(tables[0], OFF(depth_bounds), NUM(depth_bounds), DepthBounds);
}
void SetupDirtyStencilProperties(Tables& tables) {
auto& table = tables[0];
table[OFF(stencil_two_side_enable)] = StencilProperties;
table[OFF(stencil_front_func_ref)] = StencilProperties;
table[OFF(stencil_front_mask)] = StencilProperties;
table[OFF(stencil_front_func_mask)] = StencilProperties;
table[OFF(stencil_back_func_ref)] = StencilProperties;
table[OFF(stencil_back_mask)] = StencilProperties;
table[OFF(stencil_back_func_mask)] = StencilProperties;
}
} // Anonymous namespace
StateTracker::StateTracker(Core::System& system)
: system{system}, invalidation_flags{MakeInvalidationFlags()} {}
void StateTracker::Initialize() {
auto& dirty = system.GPU().Maxwell3D().dirty;
auto& tables = dirty.tables;
SetupDirtyRenderTargets(tables);
SetupDirtyViewports(tables);
SetupDirtyScissors(tables);
SetupDirtyDepthBias(tables);
SetupDirtyBlendConstants(tables);
SetupDirtyDepthBounds(tables);
SetupDirtyStencilProperties(tables);
SetupCommonOnWriteStores(dirty.on_write_stores);
}
void StateTracker::InvalidateCommandBufferState() {
system.GPU().Maxwell3D().dirty.flags |= invalidation_flags;
}
} // namespace Vulkan

View file

@ -0,0 +1,79 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <limits>
#include "common/common_types.h"
#include "core/core.h"
#include "video_core/dirty_flags.h"
#include "video_core/engines/maxwell_3d.h"
namespace Vulkan {
namespace Dirty {
enum : u8 {
First = VideoCommon::Dirty::LastCommonEntry,
Viewports,
Scissors,
DepthBias,
BlendConstants,
DepthBounds,
StencilProperties,
Last
};
static_assert(Last <= std::numeric_limits<u8>::max());
} // namespace Dirty
class StateTracker {
public:
explicit StateTracker(Core::System& system);
void Initialize();
void InvalidateCommandBufferState();
bool TouchViewports() {
return Exchange(Dirty::Viewports, false);
}
bool TouchScissors() {
return Exchange(Dirty::Scissors, false);
}
bool TouchDepthBias() {
return Exchange(Dirty::DepthBias, false);
}
bool TouchBlendConstants() {
return Exchange(Dirty::BlendConstants, false);
}
bool TouchDepthBounds() {
return Exchange(Dirty::DepthBounds, false);
}
bool TouchStencilProperties() {
return Exchange(Dirty::StencilProperties, false);
}
private:
bool Exchange(std::size_t id, bool new_value) const noexcept {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
const bool is_dirty = flags[id];
flags[id] = new_value;
return is_dirty;
}
Core::System& system;
Tegra::Engines::Maxwell3D::DirtyState::Flags invalidation_flags;
};
} // namespace Vulkan

View file

@ -22,6 +22,7 @@
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/surface.h"