HWRasterizer: Texture forwarding

This commit is contained in:
tfarley 2016-04-16 18:57:57 -04:00
parent e46d086189
commit 22f3a7e94c
20 changed files with 1749 additions and 970 deletions

View file

@ -47,8 +47,8 @@ void DebugContext::OnEvent(Event event, void* data) {
{
std::unique_lock<std::mutex> lock(breakpoint_mutex);
// Commit the hardware renderer's framebuffer so it will show on debug widgets
VideoCore::g_renderer->Rasterizer()->FlushFramebuffer();
// Commit the rasterizer's caches so framebuffers, render targets, etc. will show on debug widgets
VideoCore::g_renderer->Rasterizer()->FlushAll();
// TODO: Should stop the CPU thread here once we multithread emulation.