HWRasterizer: Texture forwarding
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20 changed files with 1749 additions and 970 deletions
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@ -47,8 +47,8 @@ void DebugContext::OnEvent(Event event, void* data) {
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{
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std::unique_lock<std::mutex> lock(breakpoint_mutex);
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// Commit the hardware renderer's framebuffer so it will show on debug widgets
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VideoCore::g_renderer->Rasterizer()->FlushFramebuffer();
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// Commit the rasterizer's caches so framebuffers, render targets, etc. will show on debug widgets
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VideoCore::g_renderer->Rasterizer()->FlushAll();
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// TODO: Should stop the CPU thread here once we multithread emulation.
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