VideoCore: Initial Setup for the Resolution Scaler.
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720970c4c1
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11 changed files with 255 additions and 18 deletions
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@ -47,6 +47,7 @@ void LogSettings() {
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log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
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log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
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log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
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log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue());
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log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
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log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
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log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
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@ -52,6 +52,22 @@ enum class NvdecEmulation : u32 {
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GPU = 2,
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};
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enum class ResolutionSetup : u32 {
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Res1_2X = 0,
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Res3_4X = 1,
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Res1X = 2,
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Res3_2K = 3,
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Res2X = 4,
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Res3X = 5,
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};
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struct ResolutionScalingInfo {
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u32 up_scale{2};
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u32 down_shift{0};
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f32 up_factor{2.0f};
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f32 down_factor{0.5f};
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};
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/** The BasicSetting class is a simple resource manager. It defines a label and default value
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* alongside the actual value of the setting for simpler and less-error prone use with frontend
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* configurations. Setting a default value and label is required, though subclasses may deviate from
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@ -451,6 +467,8 @@ struct Values {
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"disable_shader_loop_safety_checks"};
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Setting<int> vulkan_device{0, "vulkan_device"};
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ResolutionScalingInfo resolution_info{};
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Setting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
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Setting<u16> resolution_factor{1, "resolution_factor"};
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// *nix platforms may have issues with the borderless windowed fullscreen mode.
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// Default to exclusive fullscreen on these platforms for now.
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