shader: Intrusively store in a block if it's sealed or not
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2 changed files with 11 additions and 3 deletions
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@ -107,6 +107,13 @@ public:
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return ssa_reg_values[RegIndex(reg)];
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}
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void SsaSeal() noexcept {
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is_ssa_sealed = true;
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}
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[[nodiscard]] bool IsSsaSealed() const noexcept {
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return is_ssa_sealed;
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}
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[[nodiscard]] bool empty() const {
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return instructions.empty();
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}
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@ -190,6 +197,8 @@ private:
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/// Intrusively store the value of a register in the block.
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std::array<Value, NUM_REGS> ssa_reg_values;
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/// Intrusively store if the block is sealed in the SSA pass.
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bool is_ssa_sealed{false};
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/// Intrusively stored host definition of this block.
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u32 definition{};
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