input_common: Add virtual gamepad

This commit is contained in:
german77 2022-12-16 16:16:54 -06:00 committed by Narr the Reg
parent bbb202ceed
commit 243404bf34
7 changed files with 274 additions and 0 deletions

View file

@ -145,6 +145,7 @@ void EmulatedController::LoadDevices() {
output_params[3].Set("output", true);
LoadTASParams();
LoadVirtualGamepadParams();
std::ranges::transform(button_params, button_devices.begin(), Common::Input::CreateInputDevice);
std::ranges::transform(stick_params, stick_devices.begin(), Common::Input::CreateInputDevice);
@ -163,6 +164,12 @@ void EmulatedController::LoadDevices() {
Common::Input::CreateInputDevice);
std::ranges::transform(tas_stick_params, tas_stick_devices.begin(),
Common::Input::CreateInputDevice);
// Initialize virtual gamepad devices
std::ranges::transform(virtual_button_params, virtual_button_devices.begin(),
Common::Input::CreateInputDevice);
std::ranges::transform(virtual_stick_params, virtual_stick_devices.begin(),
Common::Input::CreateInputDevice);
}
void EmulatedController::LoadTASParams() {
@ -205,6 +212,46 @@ void EmulatedController::LoadTASParams() {
tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
}
void EmulatedController::LoadVirtualGamepadParams() {
const auto player_index = NpadIdTypeToIndex(npad_id_type);
Common::ParamPackage common_params{};
common_params.Set("engine", "virtual_gamepad");
common_params.Set("port", static_cast<int>(player_index));
for (auto& param : virtual_button_params) {
param = common_params;
}
for (auto& param : virtual_stick_params) {
param = common_params;
}
// TODO(german77): Replace this with an input profile or something better
virtual_button_params[Settings::NativeButton::A].Set("button", 0);
virtual_button_params[Settings::NativeButton::B].Set("button", 1);
virtual_button_params[Settings::NativeButton::X].Set("button", 2);
virtual_button_params[Settings::NativeButton::Y].Set("button", 3);
virtual_button_params[Settings::NativeButton::LStick].Set("button", 4);
virtual_button_params[Settings::NativeButton::RStick].Set("button", 5);
virtual_button_params[Settings::NativeButton::L].Set("button", 6);
virtual_button_params[Settings::NativeButton::R].Set("button", 7);
virtual_button_params[Settings::NativeButton::ZL].Set("button", 8);
virtual_button_params[Settings::NativeButton::ZR].Set("button", 9);
virtual_button_params[Settings::NativeButton::Plus].Set("button", 10);
virtual_button_params[Settings::NativeButton::Minus].Set("button", 11);
virtual_button_params[Settings::NativeButton::DLeft].Set("button", 12);
virtual_button_params[Settings::NativeButton::DUp].Set("button", 13);
virtual_button_params[Settings::NativeButton::DRight].Set("button", 14);
virtual_button_params[Settings::NativeButton::DDown].Set("button", 15);
virtual_button_params[Settings::NativeButton::SL].Set("button", 16);
virtual_button_params[Settings::NativeButton::SR].Set("button", 17);
virtual_button_params[Settings::NativeButton::Home].Set("button", 18);
virtual_button_params[Settings::NativeButton::Screenshot].Set("button", 19);
virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
}
void EmulatedController::ReloadInput() {
// If you load any device here add the equivalent to the UnloadInput() function
LoadDevices();
@ -322,6 +369,35 @@ void EmulatedController::ReloadInput() {
},
});
}
// Use a common UUID for Virtual Gamepad
static constexpr Common::UUID VIRTUAL_UUID = Common::UUID{
{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xFF, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
// Register virtual devices. No need to force update
for (std::size_t index = 0; index < virtual_button_devices.size(); ++index) {
if (!virtual_button_devices[index]) {
continue;
}
virtual_button_devices[index]->SetCallback({
.on_change =
[this, index](const Common::Input::CallbackStatus& callback) {
SetButton(callback, index, VIRTUAL_UUID);
},
});
}
for (std::size_t index = 0; index < virtual_stick_devices.size(); ++index) {
if (!virtual_stick_devices[index]) {
continue;
}
virtual_stick_devices[index]->SetCallback({
.on_change =
[this, index](const Common::Input::CallbackStatus& callback) {
SetStick(callback, index, VIRTUAL_UUID);
},
});
}
}
void EmulatedController::UnloadInput() {
@ -349,6 +425,12 @@ void EmulatedController::UnloadInput() {
for (auto& stick : tas_stick_devices) {
stick.reset();
}
for (auto& button : virtual_button_devices) {
button.reset();
}
for (auto& stick : virtual_stick_devices) {
stick.reset();
}
camera_devices.reset();
nfc_devices.reset();
}