Merge branch 'master' into shader-purge

This commit is contained in:
Rodrigo Locatti 2020-03-13 16:44:06 -03:00 committed by GitHub
commit 244fe13219
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
16 changed files with 178 additions and 47 deletions

View file

@ -484,6 +484,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
SyncViewport();
SyncRasterizeEnable();
SyncPolygonModes();
SyncColorMask();
SyncFragmentColorClampState();
SyncMultiSampleState();
@ -562,7 +563,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
bind_ubo_pushbuffer.Bind();
bind_ssbo_pushbuffer.Bind();
program_manager.Update();
program_manager.BindGraphicsPipeline();
if (texture_cache.TextureBarrier()) {
glTextureBarrier();
@ -619,7 +620,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
auto kernel = shader_cache.GetComputeKernel(code_addr);
SetupComputeTextures(kernel);
SetupComputeImages(kernel);
glUseProgramStages(program_manager.GetHandle(), GL_COMPUTE_SHADER_BIT, kernel->GetHandle());
program_manager.BindComputeShader(kernel->GetHandle());
const std::size_t buffer_size =
Tegra::Engines::KeplerCompute::NumConstBuffers *
@ -1089,6 +1090,45 @@ void RasterizerOpenGL::SyncRasterizeEnable() {
oglEnable(GL_RASTERIZER_DISCARD, gpu.regs.rasterize_enable == 0);
}
void RasterizerOpenGL::SyncPolygonModes() {
auto& gpu = system.GPU().Maxwell3D();
auto& flags = gpu.dirty.flags;
if (!flags[Dirty::PolygonModes]) {
return;
}
flags[Dirty::PolygonModes] = false;
if (gpu.regs.fill_rectangle) {
if (!GLAD_GL_NV_fill_rectangle) {
LOG_ERROR(Render_OpenGL, "GL_NV_fill_rectangle used and not supported");
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
return;
}
flags[Dirty::PolygonModeFront] = true;
flags[Dirty::PolygonModeBack] = true;
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL_RECTANGLE_NV);
return;
}
if (gpu.regs.polygon_mode_front == gpu.regs.polygon_mode_back) {
flags[Dirty::PolygonModeFront] = false;
flags[Dirty::PolygonModeBack] = false;
glPolygonMode(GL_FRONT_AND_BACK, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_front));
return;
}
if (flags[Dirty::PolygonModeFront]) {
flags[Dirty::PolygonModeFront] = false;
glPolygonMode(GL_FRONT, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_front));
}
if (flags[Dirty::PolygonModeBack]) {
flags[Dirty::PolygonModeBack] = false;
glPolygonMode(GL_BACK, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_back));
}
}
void RasterizerOpenGL::SyncColorMask() {
auto& gpu = system.GPU().Maxwell3D();
auto& flags = gpu.dirty.flags;

View file

@ -177,6 +177,9 @@ private:
/// Syncs the rasterizer enable state to match the guest state
void SyncRasterizeEnable();
/// Syncs polygon modes to match the guest state
void SyncPolygonModes();
/// Syncs Color Mask
void SyncColorMask();

View file

@ -2,21 +2,29 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
namespace OpenGL::GLShader {
using Tegra::Engines::Maxwell3D;
ProgramManager::ProgramManager() = default;
ProgramManager::~ProgramManager() = default;
void ProgramManager::Create() {
pipeline.Create();
graphics_pipeline.Create();
glBindProgramPipeline(graphics_pipeline.handle);
}
void ProgramManager::Update() {
void ProgramManager::BindGraphicsPipeline() {
if (!is_graphics_bound) {
is_graphics_bound = true;
glUseProgram(0);
}
// Avoid updating the pipeline when values have no changed
if (old_state == current_state) {
return;
@ -25,16 +33,21 @@ void ProgramManager::Update() {
// Workaround for AMD bug
static constexpr GLenum all_used_stages{GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT |
GL_FRAGMENT_SHADER_BIT};
glUseProgramStages(pipeline.handle, all_used_stages, 0);
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_state.vertex_shader);
glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, current_state.geometry_shader);
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, current_state.fragment_shader);
const GLuint handle = graphics_pipeline.handle;
glUseProgramStages(handle, all_used_stages, 0);
glUseProgramStages(handle, GL_VERTEX_SHADER_BIT, current_state.vertex_shader);
glUseProgramStages(handle, GL_GEOMETRY_SHADER_BIT, current_state.geometry_shader);
glUseProgramStages(handle, GL_FRAGMENT_SHADER_BIT, current_state.fragment_shader);
old_state = current_state;
}
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell) {
void ProgramManager::BindComputeShader(GLuint program) {
is_graphics_bound = false;
glUseProgram(program);
}
void MaxwellUniformData::SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell) {
const auto& regs = maxwell.regs;
// Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.

View file

@ -28,11 +28,16 @@ static_assert(sizeof(MaxwellUniformData) < 16384,
class ProgramManager {
public:
explicit ProgramManager();
~ProgramManager();
void Create();
void Update();
/// Updates the graphics pipeline and binds it.
void BindGraphicsPipeline();
/// Binds a compute shader.
void BindComputeShader(GLuint program);
void UseVertexShader(GLuint program) {
current_state.vertex_shader = program;
@ -46,33 +51,27 @@ public:
current_state.fragment_shader = program;
}
GLuint GetHandle() const {
return pipeline.handle;
}
void UseTrivialFragmentShader() {
current_state.fragment_shader = 0;
}
private:
struct PipelineState {
bool operator==(const PipelineState& rhs) const {
bool operator==(const PipelineState& rhs) const noexcept {
return vertex_shader == rhs.vertex_shader && fragment_shader == rhs.fragment_shader &&
geometry_shader == rhs.geometry_shader;
}
bool operator!=(const PipelineState& rhs) const {
bool operator!=(const PipelineState& rhs) const noexcept {
return !operator==(rhs);
}
GLuint vertex_shader{};
GLuint fragment_shader{};
GLuint geometry_shader{};
GLuint vertex_shader = 0;
GLuint fragment_shader = 0;
GLuint geometry_shader = 0;
};
OGLPipeline pipeline;
OGLPipeline graphics_pipeline;
OGLPipeline compute_pipeline;
PipelineState current_state;
PipelineState old_state;
bool is_graphics_bound = true;
};
} // namespace OpenGL::GLShader

View file

@ -94,6 +94,15 @@ void SetupDirtyShaders(Tables& tables) {
Shaders);
}
void SetupDirtyPolygonModes(Tables& tables) {
tables[0][OFF(polygon_mode_front)] = PolygonModeFront;
tables[0][OFF(polygon_mode_back)] = PolygonModeBack;
tables[1][OFF(polygon_mode_front)] = PolygonModes;
tables[1][OFF(polygon_mode_back)] = PolygonModes;
tables[0][OFF(fill_rectangle)] = PolygonModes;
}
void SetupDirtyDepthTest(Tables& tables) {
auto& table = tables[0];
table[OFF(depth_test_enable)] = DepthTest;
@ -211,6 +220,7 @@ void StateTracker::Initialize() {
SetupDirtyVertexArrays(tables);
SetupDirtyVertexFormat(tables);
SetupDirtyShaders(tables);
SetupDirtyPolygonModes(tables);
SetupDirtyDepthTest(tables);
SetupDirtyStencilTest(tables);
SetupDirtyAlphaTest(tables);

View file

@ -59,6 +59,10 @@ enum : u8 {
Shaders,
ClipDistances,
PolygonModes,
PolygonModeFront,
PolygonModeBack,
ColorMask,
FrontFace,
CullTest,
@ -111,6 +115,13 @@ public:
flags[OpenGL::Dirty::VertexInstance0 + 1] = true;
}
void NotifyPolygonModes() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::PolygonModes] = true;
flags[OpenGL::Dirty::PolygonModeFront] = true;
flags[OpenGL::Dirty::PolygonModeBack] = true;
}
void NotifyViewport0() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::Viewports] = true;

View file

@ -488,5 +488,18 @@ inline GLenum LogicOp(Maxwell::LogicOperation operation) {
return GL_COPY;
}
inline GLenum PolygonMode(Maxwell::PolygonMode polygon_mode) {
switch (polygon_mode) {
case Maxwell::PolygonMode::Point:
return GL_POINT;
case Maxwell::PolygonMode::Line:
return GL_LINE;
case Maxwell::PolygonMode::Fill:
return GL_FILL;
}
UNREACHABLE_MSG("Invalid polygon mode={}", static_cast<int>(polygon_mode));
return GL_FILL;
}
} // namespace MaxwellToGL
} // namespace OpenGL

View file

@ -443,7 +443,6 @@ void RendererOpenGL::InitOpenGLObjects() {
// Create program pipeline
program_manager.Create();
glBindProgramPipeline(program_manager.GetHandle());
// Generate VBO handle for drawing
vertex_buffer.Create();
@ -577,6 +576,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
// TODO: Signal state tracker about these changes
state_tracker.NotifyScreenDrawVertexArray();
state_tracker.NotifyPolygonModes();
state_tracker.NotifyViewport0();
state_tracker.NotifyScissor0();
state_tracker.NotifyColorMask0();
@ -596,7 +596,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
program_manager.UseVertexShader(vertex_program.handle);
program_manager.UseGeometryShader(0);
program_manager.UseFragmentShader(fragment_program.handle);
program_manager.Update();
program_manager.BindGraphicsPipeline();
glEnable(GL_CULL_FACE);
if (screen_info.display_srgb) {
@ -612,6 +612,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glDisable(GL_ALPHA_TEST);
glDisablei(GL_BLEND, 0);
glDisablei(GL_SCISSOR_TEST, 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glCullFace(GL_BACK);
glFrontFace(GL_CW);
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);