shader_environment: Receive cache version from outside
This allows us invalidating OpenGL and Vulkan separately in the future.
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4a82450c81
commit
258f35515d
4 changed files with 23 additions and 16 deletions
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@ -48,9 +48,12 @@ using VideoCommon::ComputeEnvironment;
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using VideoCommon::FileEnvironment;
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using VideoCommon::GenericEnvironment;
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using VideoCommon::GraphicsEnvironment;
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using VideoCommon::LoadPipelines;
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using VideoCommon::SerializePipeline;
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using Context = ShaderContext::Context;
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constexpr u32 CACHE_VERSION = 5;
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template <typename Container>
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auto MakeSpan(Container& container) {
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return std::span(container.data(), container.size());
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@ -287,7 +290,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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});
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++state.total;
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}};
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VideoCommon::LoadPipelines(stop_loading, shader_cache_filename, load_compute, load_graphics);
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LoadPipelines(stop_loading, shader_cache_filename, CACHE_VERSION, load_compute, load_graphics);
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std::unique_lock lock{state.mutex};
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callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
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@ -394,7 +397,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() {
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env_ptrs.push_back(&environments.envs[index]);
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}
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}
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SerializePipeline(graphics_key, env_ptrs, shader_cache_filename);
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SerializePipeline(graphics_key, env_ptrs, shader_cache_filename, CACHE_VERSION);
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return pipeline;
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}
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@ -492,7 +495,8 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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if (!pipeline || shader_cache_filename.empty()) {
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return pipeline;
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}
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SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env}, shader_cache_filename);
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SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env}, shader_cache_filename,
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CACHE_VERSION);
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return pipeline;
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}
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