settings: Add options for managing gamecard emulation

This commit is contained in:
Zach Hilman 2019-04-23 08:35:12 -04:00
parent 918119ae1b
commit 2590b5a9ea
4 changed files with 67 additions and 2 deletions

View file

@ -459,6 +459,30 @@ void Config::ReadDataStorageValues() {
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)))
.toString()
.toStdString());
FileUtil::GetUserPath(
FileUtil::UserPath::LoadDir,
qt_config
->value("load_directory",
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)))
.toString()
.toStdString());
FileUtil::GetUserPath(
FileUtil::UserPath::DumpDir,
qt_config
->value("dump_directory",
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)))
.toString()
.toStdString());
FileUtil::GetUserPath(
FileUtil::UserPath::CacheDir,
qt_config
->value("cache_directory",
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)))
.toString()
.toStdString());
Settings::values.gamecard_inserted = ReadSetting("gamecard_inserted", false).toBool();
Settings::values.gamecard_current_game = ReadSetting("gamecard_current_game", false).toBool();
Settings::values.gamecard_path = ReadSetting("gamecard_path", "").toString().toStdString();
Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(
ReadSetting(QStringLiteral("nand_total_size"), static_cast<u64>(Settings::NANDTotalSize::S29_1GB))
.toULongLong());
@ -886,6 +910,18 @@ void Config::SaveDataStorageValues() {
WriteSetting(QStringLiteral("sdmc_directory"),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
WriteSetting(QStringLiteral("load_directory"),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
WriteSetting(QStringLiteral("dump_directory"),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
WriteSetting(QStringLiteral("cache_directory"),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false);
WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game, false);
WriteSetting(QStringLiteral("gamecard_path"), QString::fromStdString(Settings::values.gamecard_path), "");
WriteSetting(QStringLiteral("nand_total_size"), static_cast<u64>(Settings::values.nand_total_size),
static_cast<u64>(Settings::NANDTotalSize::S29_1GB));
WriteSetting(QStringLiteral("nand_user_size"), static_cast<u64>(Settings::values.nand_user_size),