shader: Add partial rasterizer integration
This commit is contained in:
parent
72990df7ba
commit
260743f371
54 changed files with 1929 additions and 568 deletions
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@ -62,18 +62,15 @@ void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_vie
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}
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}
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EmitContext::EmitContext(const Profile& profile_, IR::Program& program)
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EmitContext::EmitContext(const Profile& profile_, IR::Program& program, u32& binding)
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: Sirit::Module(0x00010000), profile{profile_} {
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AddCapability(spv::Capability::Shader);
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DefineCommonTypes(program.info);
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DefineCommonConstants();
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DefineSpecialVariables(program.info);
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u32 binding{};
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DefineInterfaces(program.info, program.stage);
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DefineConstantBuffers(program.info, binding);
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DefineStorageBuffers(program.info, binding);
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DefineTextures(program.info, binding);
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DefineLabels(program);
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}
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@ -96,6 +93,8 @@ Id EmitContext::Def(const IR::Value& value) {
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return Constant(F32[1], value.F32());
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case IR::Type::F64:
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return Constant(F64[1], value.F64());
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case IR::Type::Label:
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return value.Label()->Definition<Id>();
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default:
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throw NotImplementedException("Immediate type {}", value.Type());
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}
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@ -109,6 +108,9 @@ void EmitContext::DefineCommonTypes(const Info& info) {
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F32.Define(*this, TypeFloat(32), "f32");
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U32.Define(*this, TypeInt(32, false), "u32");
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input_f32 = Name(TypePointer(spv::StorageClass::Input, F32[1]), "input_f32");
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output_f32 = Name(TypePointer(spv::StorageClass::Output, F32[1]), "output_f32");
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if (info.uses_int8) {
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AddCapability(spv::Capability::Int8);
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U8 = Name(TypeInt(8, false), "u8");
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@ -139,15 +141,20 @@ void EmitContext::DefineCommonConstants() {
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u32_zero_value = Constant(U32[1], 0U);
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}
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void EmitContext::DefineSpecialVariables(const Info& info) {
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const auto define{[this](Id type, spv::BuiltIn builtin, spv::StorageClass storage_class) {
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const Id pointer_type{TypePointer(storage_class, type)};
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const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::Input)};
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Decorate(id, spv::Decoration::BuiltIn, builtin);
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return id;
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}};
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void EmitContext::DefineInterfaces(const Info& info, Stage stage) {
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const auto define{
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[this](Id type, std::optional<spv::BuiltIn> builtin, spv::StorageClass storage_class) {
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const Id pointer_type{TypePointer(storage_class, type)};
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const Id id{AddGlobalVariable(pointer_type, storage_class)};
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if (builtin) {
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Decorate(id, spv::Decoration::BuiltIn, *builtin);
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}
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interfaces.push_back(id);
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return id;
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}};
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using namespace std::placeholders;
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const auto define_input{std::bind(define, _1, _2, spv::StorageClass::Input)};
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const auto define_output{std::bind(define, _1, _2, spv::StorageClass::Output)};
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if (info.uses_workgroup_id) {
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workgroup_id = define_input(U32[3], spv::BuiltIn::WorkgroupId);
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@ -155,6 +162,39 @@ void EmitContext::DefineSpecialVariables(const Info& info) {
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if (info.uses_local_invocation_id) {
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local_invocation_id = define_input(U32[3], spv::BuiltIn::LocalInvocationId);
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}
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if (info.loads_position) {
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const bool is_fragment{stage != Stage::Fragment};
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const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord};
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input_position = define_input(F32[4], built_in);
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}
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for (size_t i = 0; i < info.loads_generics.size(); ++i) {
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if (info.loads_generics[i]) {
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// FIXME: Declare size from input
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input_generics[i] = define_input(F32[4], std::nullopt);
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Decorate(input_generics[i], spv::Decoration::Location, static_cast<u32>(i));
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Name(input_generics[i], fmt::format("in_attr{}", i));
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}
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}
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if (info.stores_position) {
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output_position = define_output(F32[4], spv::BuiltIn::Position);
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}
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for (size_t i = 0; i < info.stores_generics.size(); ++i) {
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if (info.stores_generics[i]) {
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output_generics[i] = define_output(F32[4], std::nullopt);
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Decorate(output_generics[i], spv::Decoration::Location, static_cast<u32>(i));
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Name(output_generics[i], fmt::format("out_attr{}", i));
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}
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}
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if (stage == Stage::Fragment) {
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for (size_t i = 0; i < 8; ++i) {
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if (!info.stores_frag_color[i]) {
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continue;
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}
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frag_color[i] = define_output(F32[4], std::nullopt);
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Decorate(frag_color[i], spv::Decoration::Location, static_cast<u32>(i));
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Name(frag_color[i], fmt::format("frag_color{}", i));
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}
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}
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}
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void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
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@ -46,7 +46,7 @@ struct UniformDefinitions {
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class EmitContext final : public Sirit::Module {
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public:
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explicit EmitContext(const Profile& profile, IR::Program& program);
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explicit EmitContext(const Profile& profile, IR::Program& program, u32& binding);
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~EmitContext();
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[[nodiscard]] Id Def(const IR::Value& value);
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@ -71,6 +71,9 @@ public:
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UniformDefinitions uniform_types;
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Id input_f32{};
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Id output_f32{};
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Id storage_u32{};
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std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
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@ -80,10 +83,21 @@ public:
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Id workgroup_id{};
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Id local_invocation_id{};
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Id input_position{};
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std::array<Id, 32> input_generics{};
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Id output_position{};
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std::array<Id, 32> output_generics{};
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std::array<Id, 8> frag_color{};
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Id frag_depth {};
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std::vector<Id> interfaces;
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private:
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void DefineCommonTypes(const Info& info);
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void DefineCommonConstants();
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void DefineSpecialVariables(const Info& info);
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void DefineInterfaces(const Info& info, Stage stage);
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void DefineConstantBuffers(const Info& info, u32& binding);
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void DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type, u32 binding,
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Id type, char type_char, u32 element_size);
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@ -54,6 +54,8 @@ ArgType Arg(EmitContext& ctx, const IR::Value& arg) {
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return arg.U32();
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} else if constexpr (std::is_same_v<ArgType, IR::Block*>) {
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return arg.Label();
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} else if constexpr (std::is_same_v<ArgType, IR::Attribute>) {
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return arg.Attribute();
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}
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}
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@ -197,8 +199,9 @@ Id PhiArgDef(EmitContext& ctx, IR::Inst* inst, size_t index) {
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}
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} // Anonymous namespace
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std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env, IR::Program& program) {
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EmitContext ctx{profile, program};
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std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env, IR::Program& program,
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u32& binding) {
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EmitContext ctx{profile, program, binding};
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const Id void_function{ctx.TypeFunction(ctx.void_id)};
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const Id func{ctx.OpFunction(ctx.void_id, spv::FunctionControlMask::MaskNone, void_function)};
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for (IR::Block* const block : program.blocks) {
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@ -208,28 +211,41 @@ std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env, IR::Program
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}
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}
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ctx.OpFunctionEnd();
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boost::container::small_vector<Id, 32> interfaces;
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const Info& info{program.info};
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if (info.uses_workgroup_id) {
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interfaces.push_back(ctx.workgroup_id);
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}
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if (info.uses_local_invocation_id) {
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interfaces.push_back(ctx.local_invocation_id);
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}
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const std::span interfaces_span(interfaces.data(), interfaces.size());
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ctx.AddEntryPoint(spv::ExecutionModel::GLCompute, func, "main", interfaces_span);
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const std::array<u32, 3> workgroup_size{env.WorkgroupSize()};
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ctx.AddExecutionMode(func, spv::ExecutionMode::LocalSize, workgroup_size[0], workgroup_size[1],
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workgroup_size[2]);
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const std::span interfaces(ctx.interfaces.data(), ctx.interfaces.size());
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spv::ExecutionModel execution_model{};
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switch (env.ShaderStage()) {
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case Shader::Stage::Compute: {
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const std::array<u32, 3> workgroup_size{env.WorkgroupSize()};
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execution_model = spv::ExecutionModel::GLCompute;
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ctx.AddExecutionMode(func, spv::ExecutionMode::LocalSize, workgroup_size[0],
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workgroup_size[1], workgroup_size[2]);
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break;
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}
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case Shader::Stage::VertexB:
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execution_model = spv::ExecutionModel::Vertex;
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break;
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case Shader::Stage::Fragment:
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execution_model = spv::ExecutionModel::Fragment;
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ctx.AddExecutionMode(func, spv::ExecutionMode::OriginUpperLeft);
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break;
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default:
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throw NotImplementedException("Stage {}", env.ShaderStage());
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}
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ctx.AddEntryPoint(execution_model, func, "main", interfaces);
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SetupDenormControl(profile, program, ctx, func);
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const Info& info{program.info};
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if (info.uses_sampled_1d) {
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ctx.AddCapability(spv::Capability::Sampled1D);
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}
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if (info.uses_sparse_residency) {
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ctx.AddCapability(spv::Capability::SparseResidency);
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}
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if (info.uses_demote_to_helper_invocation) {
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ctx.AddExtension("SPV_EXT_demote_to_helper_invocation");
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ctx.AddCapability(spv::Capability::DemoteToHelperInvocationEXT);
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}
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// TODO: Track this usage
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ctx.AddCapability(spv::Capability::ImageGatherExtended);
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@ -16,18 +16,18 @@
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namespace Shader::Backend::SPIRV {
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[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env,
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IR::Program& program);
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IR::Program& program, u32& binding);
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// Microinstruction emitters
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Id EmitPhi(EmitContext& ctx, IR::Inst* inst);
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void EmitVoid(EmitContext& ctx);
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Id EmitIdentity(EmitContext& ctx, const IR::Value& value);
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void EmitBranch(EmitContext& ctx, IR::Block* label);
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void EmitBranchConditional(EmitContext& ctx, Id condition, IR::Block* true_label,
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IR::Block* false_label);
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void EmitLoopMerge(EmitContext& ctx, IR::Block* merge_label, IR::Block* continue_label);
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void EmitSelectionMerge(EmitContext& ctx, IR::Block* merge_label);
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void EmitBranch(EmitContext& ctx, Id label);
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void EmitBranchConditional(EmitContext& ctx, Id condition, Id true_label, Id false_label);
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void EmitLoopMerge(EmitContext& ctx, Id merge_label, Id continue_label);
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void EmitSelectionMerge(EmitContext& ctx, Id merge_label);
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void EmitReturn(EmitContext& ctx);
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void EmitDemoteToHelperInvocation(EmitContext& ctx, Id continue_label);
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void EmitGetRegister(EmitContext& ctx);
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void EmitSetRegister(EmitContext& ctx);
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void EmitGetPred(EmitContext& ctx);
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@ -41,10 +41,12 @@ Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& o
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Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufU64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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void EmitGetAttribute(EmitContext& ctx);
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void EmitSetAttribute(EmitContext& ctx);
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Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr);
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value);
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void EmitGetAttributeIndexed(EmitContext& ctx);
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void EmitSetAttributeIndexed(EmitContext& ctx);
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void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value);
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void EmitSetFragDepth(EmitContext& ctx, Id value);
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void EmitGetZFlag(EmitContext& ctx);
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void EmitGetSFlag(EmitContext& ctx);
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void EmitGetCFlag(EmitContext& ctx);
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@ -5,6 +5,43 @@
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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namespace Shader::Backend::SPIRV {
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namespace {
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Id InputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
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const u32 element{static_cast<u32>(attr) % 4};
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const auto element_id{[&] { return ctx.Constant(ctx.U32[1], element); }};
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if (IR::IsGeneric(attr)) {
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const u32 index{IR::GenericAttributeIndex(attr)};
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return ctx.OpAccessChain(ctx.input_f32, ctx.input_generics.at(index), element_id());
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}
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switch (attr) {
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case IR::Attribute::PositionX:
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case IR::Attribute::PositionY:
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case IR::Attribute::PositionZ:
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case IR::Attribute::PositionW:
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return ctx.OpAccessChain(ctx.input_f32, ctx.input_position, element_id());
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default:
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throw NotImplementedException("Read attribute {}", attr);
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}
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}
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Id OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
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const u32 element{static_cast<u32>(attr) % 4};
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const auto element_id{[&] { return ctx.Constant(ctx.U32[1], element); }};
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if (IR::IsGeneric(attr)) {
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const u32 index{IR::GenericAttributeIndex(attr)};
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return ctx.OpAccessChain(ctx.output_f32, ctx.output_generics.at(index), element_id());
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}
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switch (attr) {
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case IR::Attribute::PositionX:
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case IR::Attribute::PositionY:
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case IR::Attribute::PositionZ:
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case IR::Attribute::PositionW:
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return ctx.OpAccessChain(ctx.output_f32, ctx.output_position, element_id());
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default:
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throw NotImplementedException("Read attribute {}", attr);
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}
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}
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} // Anonymous namespace
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void EmitGetRegister(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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@ -87,12 +124,12 @@ Id EmitGetCbufU64(EmitContext& ctx, const IR::Value& binding, const IR::Value& o
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return GetCbuf(ctx, ctx.U64, &UniformDefinitions::U64, sizeof(u64), binding, offset);
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}
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void EmitGetAttribute(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) {
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return ctx.OpLoad(ctx.F32[1], InputAttrPointer(ctx, attr));
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}
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void EmitSetAttribute(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value) {
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ctx.OpStore(OutputAttrPointer(ctx, attr), value);
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}
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void EmitGetAttributeIndexed(EmitContext&) {
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@ -103,6 +140,16 @@ void EmitSetAttributeIndexed(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value) {
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const Id component_id{ctx.Constant(ctx.U32[1], component)};
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const Id pointer{ctx.OpAccessChain(ctx.output_f32, ctx.frag_color.at(index), component_id)};
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ctx.OpStore(pointer, value);
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}
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void EmitSetFragDepth(EmitContext& ctx, Id value) {
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ctx.OpStore(ctx.frag_depth, value);
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}
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void EmitGetZFlag(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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@ -6,26 +6,29 @@
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namespace Shader::Backend::SPIRV {
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void EmitBranch(EmitContext& ctx, IR::Block* label) {
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ctx.OpBranch(label->Definition<Id>());
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void EmitBranch(EmitContext& ctx, Id label) {
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ctx.OpBranch(label);
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}
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void EmitBranchConditional(EmitContext& ctx, Id condition, IR::Block* true_label,
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IR::Block* false_label) {
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ctx.OpBranchConditional(condition, true_label->Definition<Id>(), false_label->Definition<Id>());
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void EmitBranchConditional(EmitContext& ctx, Id condition, Id true_label, Id false_label) {
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ctx.OpBranchConditional(condition, true_label, false_label);
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}
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void EmitLoopMerge(EmitContext& ctx, IR::Block* merge_label, IR::Block* continue_label) {
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ctx.OpLoopMerge(merge_label->Definition<Id>(), continue_label->Definition<Id>(),
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spv::LoopControlMask::MaskNone);
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void EmitLoopMerge(EmitContext& ctx, Id merge_label, Id continue_label) {
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ctx.OpLoopMerge(merge_label, continue_label, spv::LoopControlMask::MaskNone);
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}
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void EmitSelectionMerge(EmitContext& ctx, IR::Block* merge_label) {
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ctx.OpSelectionMerge(merge_label->Definition<Id>(), spv::SelectionControlMask::MaskNone);
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void EmitSelectionMerge(EmitContext& ctx, Id merge_label) {
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ctx.OpSelectionMerge(merge_label, spv::SelectionControlMask::MaskNone);
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}
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void EmitReturn(EmitContext& ctx) {
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ctx.OpReturn();
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}
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void EmitDemoteToHelperInvocation(EmitContext& ctx, Id continue_label) {
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ctx.OpDemoteToHelperInvocationEXT();
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ctx.OpBranch(continue_label);
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}
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} // namespace Shader::Backend::SPIRV
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