shader: Add partial rasterizer integration
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54 changed files with 1929 additions and 568 deletions
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@ -46,7 +46,7 @@ struct UniformDefinitions {
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class EmitContext final : public Sirit::Module {
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public:
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explicit EmitContext(const Profile& profile, IR::Program& program);
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explicit EmitContext(const Profile& profile, IR::Program& program, u32& binding);
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~EmitContext();
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[[nodiscard]] Id Def(const IR::Value& value);
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@ -71,6 +71,9 @@ public:
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UniformDefinitions uniform_types;
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Id input_f32{};
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Id output_f32{};
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Id storage_u32{};
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std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
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@ -80,10 +83,21 @@ public:
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Id workgroup_id{};
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Id local_invocation_id{};
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Id input_position{};
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std::array<Id, 32> input_generics{};
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Id output_position{};
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std::array<Id, 32> output_generics{};
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std::array<Id, 8> frag_color{};
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Id frag_depth {};
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std::vector<Id> interfaces;
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private:
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void DefineCommonTypes(const Info& info);
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void DefineCommonConstants();
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void DefineSpecialVariables(const Info& info);
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void DefineInterfaces(const Info& info, Stage stage);
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void DefineConstantBuffers(const Info& info, u32& binding);
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void DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type, u32 binding,
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Id type, char type_char, u32 element_size);
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