shader: Add partial rasterizer integration

This commit is contained in:
ReinUsesLisp 2021-03-19 19:28:31 -03:00 committed by ameerj
parent 72990df7ba
commit 260743f371
54 changed files with 1929 additions and 568 deletions

View file

@ -13,7 +13,7 @@ bool IsGeneric(Attribute attribute) noexcept {
return attribute >= Attribute::Generic0X && attribute <= Attribute::Generic31X;
}
int GenericAttributeIndex(Attribute attribute) {
u32 GenericAttributeIndex(Attribute attribute) {
if (!IsGeneric(attribute)) {
throw InvalidArgument("Attribute is not generic {}", attribute);
}

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@ -224,7 +224,7 @@ enum class Attribute : u64 {
[[nodiscard]] bool IsGeneric(Attribute attribute) noexcept;
[[nodiscard]] int GenericAttributeIndex(Attribute attribute);
[[nodiscard]] u32 GenericAttributeIndex(Attribute attribute);
[[nodiscard]] std::string NameOf(Attribute attribute);

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@ -82,6 +82,12 @@ void IREmitter::Return() {
Inst(Opcode::Return);
}
void IREmitter::DemoteToHelperInvocation(Block* continue_label) {
block->SetBranch(continue_label);
continue_label->AddImmediatePredecessor(block);
Inst(Opcode::DemoteToHelperInvocation, continue_label);
}
U32 IREmitter::GetReg(IR::Reg reg) {
return Inst<U32>(Opcode::GetRegister, reg);
}
@ -248,6 +254,14 @@ void IREmitter::SetAttribute(IR::Attribute attribute, const F32& value) {
Inst(Opcode::SetAttribute, attribute, value);
}
void IREmitter::SetFragColor(u32 index, u32 component, const F32& value) {
Inst(Opcode::SetFragColor, Imm32(index), Imm32(component), value);
}
void IREmitter::SetFragDepth(const F32& value) {
Inst(Opcode::SetFragDepth, value);
}
U32 IREmitter::WorkgroupIdX() {
return U32{CompositeExtract(Inst(Opcode::WorkgroupId), 0)};
}

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@ -36,6 +36,7 @@ public:
void LoopMerge(Block* merge_block, Block* continue_target);
void SelectionMerge(Block* merge_block);
void Return();
void DemoteToHelperInvocation(Block* continue_label);
[[nodiscard]] U32 GetReg(IR::Reg reg);
void SetReg(IR::Reg reg, const U32& value);
@ -67,6 +68,9 @@ public:
[[nodiscard]] F32 GetAttribute(IR::Attribute attribute);
void SetAttribute(IR::Attribute attribute, const F32& value);
void SetFragColor(u32 index, u32 component, const F32& value);
void SetFragDepth(const F32& value);
[[nodiscard]] U32 WorkgroupIdX();
[[nodiscard]] U32 WorkgroupIdY();
[[nodiscard]] U32 WorkgroupIdZ();

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@ -55,8 +55,11 @@ bool Inst::MayHaveSideEffects() const noexcept {
case Opcode::LoopMerge:
case Opcode::SelectionMerge:
case Opcode::Return:
case Opcode::DemoteToHelperInvocation:
case Opcode::SetAttribute:
case Opcode::SetAttributeIndexed:
case Opcode::SetFragColor:
case Opcode::SetFragDepth:
case Opcode::WriteGlobalU8:
case Opcode::WriteGlobalS8:
case Opcode::WriteGlobalU16:

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@ -13,6 +13,7 @@ OPCODE(BranchConditional, Void, U1,
OPCODE(LoopMerge, Void, Label, Label, )
OPCODE(SelectionMerge, Void, Label, )
OPCODE(Return, Void, )
OPCODE(DemoteToHelperInvocation, Void, Label, )
// Context getters/setters
OPCODE(GetRegister, U32, Reg, )
@ -28,10 +29,12 @@ OPCODE(GetCbufS16, U32, U32,
OPCODE(GetCbufU32, U32, U32, U32, )
OPCODE(GetCbufF32, F32, U32, U32, )
OPCODE(GetCbufU64, U64, U32, U32, )
OPCODE(GetAttribute, U32, Attribute, )
OPCODE(SetAttribute, Void, Attribute, U32, )
OPCODE(GetAttributeIndexed, U32, U32, )
OPCODE(SetAttributeIndexed, Void, U32, U32, )
OPCODE(GetAttribute, F32, Attribute, )
OPCODE(SetAttribute, Void, Attribute, F32, )
OPCODE(GetAttributeIndexed, F32, U32, )
OPCODE(SetAttributeIndexed, Void, U32, F32, )
OPCODE(SetFragColor, Void, U32, U32, F32, )
OPCODE(SetFragDepth, Void, F32, )
OPCODE(GetZFlag, U1, Void, )
OPCODE(GetSFlag, U1, Void, )
OPCODE(GetCFlag, U1, Void, )

View file

@ -10,6 +10,7 @@
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/shader_info.h"
#include "shader_recompiler/stage.h"
namespace Shader::IR {
@ -17,6 +18,7 @@ struct Program {
BlockList blocks;
BlockList post_order_blocks;
Info info;
Stage stage{};
};
[[nodiscard]] std::string DumpProgram(const Program& program);

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@ -293,12 +293,12 @@ constexpr size_t NUM_REGS = 256;
return reg + (-num);
}
[[nodiscard]] constexpr Reg operator++(Reg& reg) {
constexpr Reg operator++(Reg& reg) {
reg = reg + 1;
return reg;
}
[[nodiscard]] constexpr Reg operator++(Reg& reg, int) {
constexpr Reg operator++(Reg& reg, int) {
const Reg copy{reg};
reg = reg + 1;
return copy;