shader: Add partial rasterizer integration
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54 changed files with 1929 additions and 568 deletions
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@ -169,7 +169,7 @@ private:
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const size_t num_args{phi.NumArgs()};
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for (size_t arg_index = 0; arg_index < num_args; ++arg_index) {
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const IR::Value& op{phi.Arg(arg_index)};
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if (op == same || op == IR::Value{&phi}) {
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if (op.Resolve() == same.Resolve() || op == IR::Value{&phi}) {
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// Unique value or self-reference
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continue;
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}
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