shader: Add partial rasterizer integration
This commit is contained in:
parent
72990df7ba
commit
260743f371
54 changed files with 1929 additions and 568 deletions
143
src/shader_recompiler/program_header.h
Normal file
143
src/shader_recompiler/program_header.h
Normal file
|
@ -0,0 +1,143 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <optional>
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Shader {
|
||||
|
||||
enum class OutputTopology : u32 {
|
||||
PointList = 1,
|
||||
LineStrip = 6,
|
||||
TriangleStrip = 7,
|
||||
};
|
||||
|
||||
enum class PixelImap : u8 {
|
||||
Unused = 0,
|
||||
Constant = 1,
|
||||
Perspective = 2,
|
||||
ScreenLinear = 3,
|
||||
};
|
||||
|
||||
// Documentation in:
|
||||
// http://download.nvidia.com/open-gpu-doc/Shader-Program-Header/1/Shader-Program-Header.html
|
||||
struct ProgramHeader {
|
||||
union {
|
||||
BitField<0, 5, u32> sph_type;
|
||||
BitField<5, 5, u32> version;
|
||||
BitField<10, 4, u32> shader_type;
|
||||
BitField<14, 1, u32> mrt_enable;
|
||||
BitField<15, 1, u32> kills_pixels;
|
||||
BitField<16, 1, u32> does_global_store;
|
||||
BitField<17, 4, u32> sass_version;
|
||||
BitField<21, 5, u32> reserved;
|
||||
BitField<26, 1, u32> does_load_or_store;
|
||||
BitField<27, 1, u32> does_fp64;
|
||||
BitField<28, 4, u32> stream_out_mask;
|
||||
} common0;
|
||||
|
||||
union {
|
||||
BitField<0, 24, u32> shader_local_memory_low_size;
|
||||
BitField<24, 8, u32> per_patch_attribute_count;
|
||||
} common1;
|
||||
|
||||
union {
|
||||
BitField<0, 24, u32> shader_local_memory_high_size;
|
||||
BitField<24, 8, u32> threads_per_input_primitive;
|
||||
} common2;
|
||||
|
||||
union {
|
||||
BitField<0, 24, u32> shader_local_memory_crs_size;
|
||||
BitField<24, 4, OutputTopology> output_topology;
|
||||
BitField<28, 4, u32> reserved;
|
||||
} common3;
|
||||
|
||||
union {
|
||||
BitField<0, 12, u32> max_output_vertices;
|
||||
BitField<12, 8, u32> store_req_start; // NOTE: not used by geometry shaders.
|
||||
BitField<20, 4, u32> reserved;
|
||||
BitField<24, 8, u32> store_req_end; // NOTE: not used by geometry shaders.
|
||||
} common4;
|
||||
|
||||
union {
|
||||
struct {
|
||||
INSERT_PADDING_BYTES_NOINIT(3); // ImapSystemValuesA
|
||||
INSERT_PADDING_BYTES_NOINIT(1); // ImapSystemValuesB
|
||||
INSERT_PADDING_BYTES_NOINIT(16); // ImapGenericVector[32]
|
||||
INSERT_PADDING_BYTES_NOINIT(2); // ImapColor
|
||||
union {
|
||||
BitField<0, 8, u16> clip_distances;
|
||||
BitField<8, 1, u16> point_sprite_s;
|
||||
BitField<9, 1, u16> point_sprite_t;
|
||||
BitField<10, 1, u16> fog_coordinate;
|
||||
BitField<12, 1, u16> tessellation_eval_point_u;
|
||||
BitField<13, 1, u16> tessellation_eval_point_v;
|
||||
BitField<14, 1, u16> instance_id;
|
||||
BitField<15, 1, u16> vertex_id;
|
||||
};
|
||||
INSERT_PADDING_BYTES_NOINIT(5); // ImapFixedFncTexture[10]
|
||||
INSERT_PADDING_BYTES_NOINIT(1); // ImapReserved
|
||||
INSERT_PADDING_BYTES_NOINIT(3); // OmapSystemValuesA
|
||||
INSERT_PADDING_BYTES_NOINIT(1); // OmapSystemValuesB
|
||||
INSERT_PADDING_BYTES_NOINIT(16); // OmapGenericVector[32]
|
||||
INSERT_PADDING_BYTES_NOINIT(2); // OmapColor
|
||||
INSERT_PADDING_BYTES_NOINIT(2); // OmapSystemValuesC
|
||||
INSERT_PADDING_BYTES_NOINIT(5); // OmapFixedFncTexture[10]
|
||||
INSERT_PADDING_BYTES_NOINIT(1); // OmapReserved
|
||||
} vtg;
|
||||
|
||||
struct {
|
||||
INSERT_PADDING_BYTES_NOINIT(3); // ImapSystemValuesA
|
||||
INSERT_PADDING_BYTES_NOINIT(1); // ImapSystemValuesB
|
||||
|
||||
union {
|
||||
BitField<0, 2, PixelImap> x;
|
||||
BitField<2, 2, PixelImap> y;
|
||||
BitField<4, 2, PixelImap> z;
|
||||
BitField<6, 2, PixelImap> w;
|
||||
u8 raw;
|
||||
} imap_generic_vector[32];
|
||||
|
||||
INSERT_PADDING_BYTES_NOINIT(2); // ImapColor
|
||||
INSERT_PADDING_BYTES_NOINIT(2); // ImapSystemValuesC
|
||||
INSERT_PADDING_BYTES_NOINIT(10); // ImapFixedFncTexture[10]
|
||||
INSERT_PADDING_BYTES_NOINIT(2); // ImapReserved
|
||||
|
||||
struct {
|
||||
u32 target;
|
||||
union {
|
||||
BitField<0, 1, u32> sample_mask;
|
||||
BitField<1, 1, u32> depth;
|
||||
BitField<2, 30, u32> reserved;
|
||||
};
|
||||
} omap;
|
||||
|
||||
[[nodiscard]] std::array<bool, 4> EnabledOutputComponents(u32 rt) const noexcept {
|
||||
const u32 bits{omap.target >> (rt * 4)};
|
||||
return {(bits & 1) != 0, (bits & 2) != 0, (bits & 4) != 0, (bits & 8) != 0};
|
||||
}
|
||||
|
||||
[[nodiscard]] std::array<PixelImap, 4> GenericInputMap(u32 attribute) const {
|
||||
const auto& vector{imap_generic_vector[attribute]};
|
||||
return {vector.x, vector.y, vector.z, vector.w};
|
||||
}
|
||||
} ps;
|
||||
|
||||
std::array<u32, 0xf> raw;
|
||||
};
|
||||
|
||||
[[nodiscard]] u64 LocalMemorySize() const noexcept {
|
||||
return (common1.shader_local_memory_low_size |
|
||||
(common2.shader_local_memory_high_size << 24));
|
||||
}
|
||||
};
|
||||
static_assert(sizeof(ProgramHeader) == 0x50, "Incorrect structure size");
|
||||
|
||||
} // namespace Shader
|
Loading…
Add table
Add a link
Reference in a new issue