shader: Add partial rasterizer integration

This commit is contained in:
ReinUsesLisp 2021-03-19 19:28:31 -03:00 committed by ameerj
parent 72990df7ba
commit 260743f371
54 changed files with 1929 additions and 568 deletions

View file

@ -56,6 +56,15 @@ struct Info {
bool uses_workgroup_id{};
bool uses_local_invocation_id{};
std::array<bool, 32> loads_generics{};
bool loads_position{};
std::array<bool, 8> stores_frag_color{};
bool stores_frag_depth{};
std::array<bool, 32> stores_generics{};
bool stores_position{};
bool uses_fp16{};
bool uses_fp64{};
bool uses_fp16_denorms_flush{};
@ -68,6 +77,7 @@ struct Info {
bool uses_image_1d{};
bool uses_sampled_1d{};
bool uses_sparse_residency{};
bool uses_demote_to_helper_invocation{};
IR::Type used_constant_buffer_types{};