EmuWindow: refactor touch input into a TouchDevice

This commit is contained in:
wwylele 2017-08-09 02:57:42 +03:00
parent c84e60b470
commit 2617de1fe6
5 changed files with 72 additions and 39 deletions

View file

@ -78,6 +78,8 @@ void Config::ReadValues() {
Settings::values.motion_device = sdl2_config->Get(
"Controls", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01");
Settings::values.touch_device =
sdl2_config->Get("Controls", "touch_device", "engine:emu_window");
// Core
Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);

View file

@ -62,6 +62,10 @@ c_stick=
# - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01)
motion_device=
# for touch input, the following devices are available:
# - "emu_window" (default) for emulating touch input from mouse input to the emulation window. No parameters required
touch_device=
[Core]
# Whether to use the Just-In-Time (JIT) compiler for CPU emulation
# 0: Interpreter (slow), 1 (default): JIT (fast)