EmuWindow: refactor touch input into a TouchDevice
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5 changed files with 72 additions and 39 deletions
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@ -78,6 +78,8 @@ void Config::ReadValues() {
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Settings::values.motion_device = sdl2_config->Get(
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"Controls", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01");
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Settings::values.touch_device =
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sdl2_config->Get("Controls", "touch_device", "engine:emu_window");
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// Core
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Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
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