renderer_base: Make Rasterizer() return the rasterizer by reference
All calling code assumes that the rasterizer will be in a valid state, which is a totally fine assumption. The only way the rasterizer wouldn't be is if initialization is done incorrectly or fails, which is checked against in System::Init().
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5 changed files with 15 additions and 11 deletions
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@ -160,8 +160,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
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// only allows rows to have a memory alignement of 4.
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ASSERT(framebuffer.stride % 4 == 0);
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if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride,
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screen_info)) {
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if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride,
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screen_info)) {
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// Reset the screen info's display texture to its own permanent texture
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screen_info.display_texture = screen_info.texture.resource.handle;
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