glsl: Implement BF*

This commit is contained in:
ameerj 2021-05-21 21:31:41 -04:00
parent 0f40b0e61c
commit 266a3d60e3
3 changed files with 10 additions and 9 deletions

View file

@ -28,10 +28,11 @@ void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::stri
throw NotImplementedException("GLSL Instruction");
}
void EmitSelectU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
void EmitSelectU32([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
throw NotImplementedException("GLSL Instruction");
ctx.AddU32("{}={}?{}:{};", inst, cond, true_value, false_value);
}
void EmitSelectU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,