Pica/Rasterizer: Add initial implementation of texture combiners.
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2 changed files with 225 additions and 2 deletions
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@ -165,12 +165,132 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
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(u8)(GetInterpolatedAttribute(v0.color.a(), v1.color.a(), v2.color.a()).ToFloat32() * 255)
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};
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// Texture environment - consists of 6 stages of color and alpha combining.
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//
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// Color combiners take three input color values from some source (e.g. interpolated
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// vertex color, texture color, previous stage, etc), perform some very simple
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// operations on each of them (e.g. inversion) and then calculate the output color
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// with some basic arithmetic. Alpha combiners can be configured separately but work
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// analogously.
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Math::Vec4<u8> combiner_output;
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for (auto tev_stage : registers.GetTevStages()) {
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using Source = Regs::TevStageConfig::Source;
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using ColorModifier = Regs::TevStageConfig::ColorModifier;
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using AlphaModifier = Regs::TevStageConfig::AlphaModifier;
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using Operation = Regs::TevStageConfig::Operation;
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auto GetColorSource = [&](Source source) -> Math::Vec3<u8> {
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switch (source) {
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case Source::PrimaryColor:
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return primary_color.rgb();
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case Source::Constant:
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return {tev_stage.const_r, tev_stage.const_g, tev_stage.const_b};
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case Source::Previous:
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return combiner_output.rgb();
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default:
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ERROR_LOG(GPU, "Unknown color combiner source %d\n", (int)source);
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return {};
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}
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};
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auto GetAlphaSource = [&](Source source) -> u8 {
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switch (source) {
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case Source::PrimaryColor:
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return primary_color.a();
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case Source::Constant:
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return tev_stage.const_a;
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case Source::Previous:
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return combiner_output.a();
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default:
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ERROR_LOG(GPU, "Unknown alpha combiner source %d\n", (int)source);
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return 0;
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}
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};
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auto GetColorModifier = [](ColorModifier factor, const Math::Vec3<u8>& values) -> Math::Vec3<u8> {
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switch (factor)
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{
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case ColorModifier::SourceColor:
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return values;
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default:
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ERROR_LOG(GPU, "Unknown color factor %d\n", (int)factor);
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return {};
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}
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};
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auto GetAlphaModifier = [](AlphaModifier factor, u8 value) -> u8 {
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switch (factor) {
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case AlphaModifier::SourceAlpha:
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return value;
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default:
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ERROR_LOG(GPU, "Unknown color factor %d\n", (int)factor);
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return 0;
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}
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};
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auto ColorCombine = [](Operation op, const Math::Vec3<u8> input[3]) -> Math::Vec3<u8> {
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switch (op) {
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case Operation::Replace:
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return input[0];
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case Operation::Modulate:
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return ((input[0] * input[1]) / 255).Cast<u8>();
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default:
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ERROR_LOG(GPU, "Unknown color combiner operation %d\n", (int)op);
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return {};
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}
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};
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auto AlphaCombine = [](Operation op, const std::array<u8,3>& input) -> u8 {
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switch (op) {
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case Operation::Replace:
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return input[0];
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case Operation::Modulate:
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return input[0] * input[1] / 255;
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default:
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ERROR_LOG(GPU, "Unknown alpha combiner operation %d\n", (int)op);
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return 0;
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}
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};
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// color combiner
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// NOTE: Not sure if the alpha combiner might use the color output of the previous
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// stage as input. Hence, we currently don't directly write the result to
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// combiner_output.rgb(), but instead store it in a temporary variable until
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// alpha combining has been done.
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Math::Vec3<u8> color_result[3] = {
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GetColorModifier(tev_stage.color_modifier1, GetColorSource(tev_stage.color_source1)),
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GetColorModifier(tev_stage.color_modifier2, GetColorSource(tev_stage.color_source2)),
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GetColorModifier(tev_stage.color_modifier3, GetColorSource(tev_stage.color_source3))
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};
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auto color_output = ColorCombine(tev_stage.color_op, color_result);
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// alpha combiner
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std::array<u8,3> alpha_result = {
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GetAlphaModifier(tev_stage.alpha_modifier1, GetAlphaSource(tev_stage.alpha_source1)),
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GetAlphaModifier(tev_stage.alpha_modifier2, GetAlphaSource(tev_stage.alpha_source2)),
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GetAlphaModifier(tev_stage.alpha_modifier3, GetAlphaSource(tev_stage.alpha_source3))
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};
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auto alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result);
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combiner_output = Math::MakeVec(color_output, alpha_output);
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}
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u16 z = (u16)(((float)v0.screenpos[2].ToFloat32() * w0 +
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(float)v1.screenpos[2].ToFloat32() * w1 +
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(float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum); // TODO: Shouldn't need to multiply by 65536?
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SetDepth(x >> 4, y >> 4, z);
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DrawPixel(x >> 4, y >> 4, primary_color);
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DrawPixel(x >> 4, y >> 4, combiner_output);
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}
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}
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}
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