TextureCache: Add automatic anisotropic filtering and refactor code.
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5230378709
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5 changed files with 22 additions and 16 deletions
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@ -6,6 +6,7 @@
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#include <array>
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#include "common/cityhash.h"
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#include "common/settings.h"
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#include "video_core/textures/texture.h"
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using Tegra::Texture::TICEntry;
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@ -61,7 +62,19 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
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}
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float TSCEntry::MaxAnisotropy() const noexcept {
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return static_cast<float>(1U << max_anisotropy);
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if (max_anisotropy == 0 && mipmap_filter != TextureMipmapFilter::Linear) {
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return 1.0f;
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}
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const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
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u32 new_max_anisotropic{};
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if (anisotropic_settings == 0) {
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const auto anisotropic_based_onscale = Settings::values.resolution_info.up_scale >>
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Settings::values.resolution_info.down_shift;
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new_max_anisotropic = std::max(anisotropic_based_onscale + 1U, 1U);
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} else {
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new_max_anisotropic = Settings::values.max_anisotropy.GetValue();
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}
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return static_cast<float>(1U << std::min(max_anisotropy + anisotropic_settings - 1, 31U));
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}
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} // namespace Tegra::Texture
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