TextureCache: Add automatic anisotropic filtering and refactor code.

This commit is contained in:
Fernando Sahmkow 2021-11-16 23:07:17 +01:00
parent 5230378709
commit 282e04bffb
5 changed files with 22 additions and 16 deletions

View file

@ -6,6 +6,7 @@
#include <array>
#include "common/cityhash.h"
#include "common/settings.h"
#include "video_core/textures/texture.h"
using Tegra::Texture::TICEntry;
@ -61,7 +62,19 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
}
float TSCEntry::MaxAnisotropy() const noexcept {
return static_cast<float>(1U << max_anisotropy);
if (max_anisotropy == 0 && mipmap_filter != TextureMipmapFilter::Linear) {
return 1.0f;
}
const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
u32 new_max_anisotropic{};
if (anisotropic_settings == 0) {
const auto anisotropic_based_onscale = Settings::values.resolution_info.up_scale >>
Settings::values.resolution_info.down_shift;
new_max_anisotropic = std::max(anisotropic_based_onscale + 1U, 1U);
} else {
new_max_anisotropic = Settings::values.max_anisotropy.GetValue();
}
return static_cast<float>(1U << std::min(max_anisotropy + anisotropic_settings - 1, 31U));
}
} // namespace Tegra::Texture