Implement ASTC_2D_8X8 (Bayonetta 2)

This commit is contained in:
raven02 2018-09-16 22:47:02 +08:00
parent ba480ea2fb
commit 2845348608
3 changed files with 20 additions and 6 deletions

View file

@ -63,6 +63,7 @@ u32 BytesPerPixel(TextureFormat format) {
case TextureFormat::R32_G32_B32:
return 12;
case TextureFormat::ASTC_2D_4X4:
case TextureFormat::ASTC_2D_8X8:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::BF10GF11RF11:
@ -111,6 +112,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::BC6H_UF16:
case TextureFormat::BC6H_SF16:
case TextureFormat::ASTC_2D_4X4:
case TextureFormat::ASTC_2D_8X8:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::A1B5G5R5: