video_core/memory_manager: Fixes for sparse memory management
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2 changed files with 12 additions and 14 deletions
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@ -1376,9 +1376,7 @@ void TextureCache<P>::ForEachSparseSegment(ImageBase& image, Func&& func) {
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using FuncReturn = typename std::invoke_result<Func, GPUVAddr, VAddr, size_t>::type;
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static constexpr bool RETURNS_BOOL = std::is_same_v<FuncReturn, bool>;
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const auto segments = gpu_memory.GetSubmappedRange(image.gpu_addr, image.guest_size_bytes);
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for (auto& segment : segments) {
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const auto gpu_addr = segment.first;
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const auto size = segment.second;
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for (const auto& [gpu_addr, size] : segments) {
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std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
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ASSERT(cpu_addr);
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if constexpr (RETURNS_BOOL) {
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