Memory: Support more regions in the VAddr-PAddr translation functions

Also adds better documentation and removes the one-off reimplementation
of the function in pica.h.
This commit is contained in:
Yuri Kunde Schlesner 2015-05-09 03:08:11 -03:00
parent e7b6ed7578
commit 28a9e4c1d5
7 changed files with 45 additions and 51 deletions

View file

@ -102,7 +102,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
const auto& index_info = registers.index_array;
const u8* index_address_8 = Memory::GetPointer(PAddrToVAddr(base_address + index_info.offset));
const u8* index_address_8 = Memory::GetPointer(Memory::PhysicalToVirtualAddress(base_address + index_info.offset));
const u16* index_address_16 = (u16*)index_address_8;
bool index_u16 = index_info.format != 0;
@ -135,7 +135,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
} else {
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
const u8* srcdata = Memory::GetPointer(PAddrToVAddr(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]));
const u8* srcdata = Memory::GetPointer(Memory::PhysicalToVirtualAddress(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]));
const float srcval = (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *(s8*)srcdata :
(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *(u8*)srcdata :

View file

@ -998,15 +998,4 @@ union CommandHeader {
BitField<31, 1, u32> group_commands;
};
// TODO: Ugly, should fix PhysicalToVirtualAddress instead
inline static u32 PAddrToVAddr(u32 addr) {
if (addr >= Memory::VRAM_PADDR && addr < Memory::VRAM_PADDR + Memory::VRAM_SIZE) {
return addr - Memory::VRAM_PADDR + Memory::VRAM_VADDR;
} else if (addr >= Memory::FCRAM_PADDR && addr < Memory::FCRAM_PADDR + Memory::FCRAM_SIZE) {
return addr - Memory::FCRAM_PADDR + Memory::LINEAR_HEAP_VADDR;
} else {
return 0;
}
}
} // namespace

View file

@ -30,7 +30,7 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
const u32 coarse_y = y & ~7;
u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
u8* dst_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + dst_offset;
u8* dst_pixel = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)) + dst_offset;
switch (registers.framebuffer.color_format) {
case registers.framebuffer.RGBA8:
@ -67,7 +67,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
const u32 coarse_y = y & ~7;
u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
u8* src_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + src_offset;
u8* src_pixel = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)) + src_offset;
switch (registers.framebuffer.color_format) {
case registers.framebuffer.RGBA8:
@ -95,7 +95,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
static u32 GetDepth(int x, int y) {
const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr));
u8* depth_buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr));
y = (registers.framebuffer.height - y);
@ -122,7 +122,7 @@ static u32 GetDepth(int x, int y) {
static void SetDepth(int x, int y, u32 value) {
const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr));
u8* depth_buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr));
y = (registers.framebuffer.height - y);
@ -361,7 +361,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width);
t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height);
u8* texture_data = Memory::GetPointer(PAddrToVAddr(texture.config.GetPhysicalAddress()));
u8* texture_data = Memory::GetPointer(Memory::PhysicalToVirtualAddress(texture.config.GetPhysicalAddress()));
auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);
texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info);