Memory: Support more regions in the VAddr-PAddr translation functions
Also adds better documentation and removes the one-off reimplementation of the function in pica.h.
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7 changed files with 45 additions and 51 deletions
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@ -102,7 +102,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
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const auto& index_info = registers.index_array;
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const u8* index_address_8 = Memory::GetPointer(PAddrToVAddr(base_address + index_info.offset));
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const u8* index_address_8 = Memory::GetPointer(Memory::PhysicalToVirtualAddress(base_address + index_info.offset));
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const u16* index_address_16 = (u16*)index_address_8;
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bool index_u16 = index_info.format != 0;
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@ -135,7 +135,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
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} else {
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for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
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const u8* srcdata = Memory::GetPointer(PAddrToVAddr(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]));
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const u8* srcdata = Memory::GetPointer(Memory::PhysicalToVirtualAddress(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]));
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const float srcval = (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *(s8*)srcdata :
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(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *(u8*)srcdata :
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@ -998,15 +998,4 @@ union CommandHeader {
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BitField<31, 1, u32> group_commands;
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};
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// TODO: Ugly, should fix PhysicalToVirtualAddress instead
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inline static u32 PAddrToVAddr(u32 addr) {
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if (addr >= Memory::VRAM_PADDR && addr < Memory::VRAM_PADDR + Memory::VRAM_SIZE) {
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return addr - Memory::VRAM_PADDR + Memory::VRAM_VADDR;
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} else if (addr >= Memory::FCRAM_PADDR && addr < Memory::FCRAM_PADDR + Memory::FCRAM_SIZE) {
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return addr - Memory::FCRAM_PADDR + Memory::LINEAR_HEAP_VADDR;
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} else {
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return 0;
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}
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}
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} // namespace
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@ -30,7 +30,7 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
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const u32 coarse_y = y & ~7;
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u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
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u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
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u8* dst_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + dst_offset;
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u8* dst_pixel = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)) + dst_offset;
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switch (registers.framebuffer.color_format) {
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case registers.framebuffer.RGBA8:
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@ -67,7 +67,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
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const u32 coarse_y = y & ~7;
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u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
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u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
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u8* src_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + src_offset;
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u8* src_pixel = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)) + src_offset;
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switch (registers.framebuffer.color_format) {
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case registers.framebuffer.RGBA8:
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@ -95,7 +95,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
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static u32 GetDepth(int x, int y) {
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const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
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u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr));
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u8* depth_buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr));
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y = (registers.framebuffer.height - y);
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@ -122,7 +122,7 @@ static u32 GetDepth(int x, int y) {
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static void SetDepth(int x, int y, u32 value) {
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const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
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u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr));
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u8* depth_buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr));
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y = (registers.framebuffer.height - y);
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@ -361,7 +361,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
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s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width);
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t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height);
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u8* texture_data = Memory::GetPointer(PAddrToVAddr(texture.config.GetPhysicalAddress()));
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u8* texture_data = Memory::GetPointer(Memory::PhysicalToVirtualAddress(texture.config.GetPhysicalAddress()));
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auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);
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texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info);
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