Qt: Create emu thread on bootup, kill it on shutdown.
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d5665fea89
commit
28df8dbfeb
3 changed files with 44 additions and 31 deletions
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@ -30,21 +30,19 @@
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EmuThread::EmuThread(GRenderWindow* render_window) :
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exec_cpu_step(false), cpu_running(false), stop_run(false), render_window(render_window) {
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shutdown_event.Reset();
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connect(this, SIGNAL(started()), render_window, SLOT(moveContext()));
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}
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void EmuThread::run()
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{
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void EmuThread::run() {
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stop_run = false;
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// holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step
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bool was_active = false;
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while (!stop_run)
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{
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if (cpu_running)
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{
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while (!stop_run) {
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if (cpu_running) {
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if (!was_active)
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emit DebugModeLeft();
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@ -53,9 +51,7 @@ void EmuThread::run()
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was_active = cpu_running || exec_cpu_step;
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if (!was_active)
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emit DebugModeEntered();
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}
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else if (exec_cpu_step)
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{
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} else if (exec_cpu_step) {
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if (!was_active)
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emit DebugModeLeft();
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@ -67,15 +63,14 @@ void EmuThread::run()
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was_active = false;
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}
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}
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render_window->moveContext();
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Core::Stop();
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shutdown_event.Set();
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}
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void EmuThread::Stop()
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{
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if (!isRunning())
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{
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void EmuThread::Stop() {
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if (!isRunning()) {
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LOG_WARNING(Frontend, "EmuThread::Stop called while emu thread wasn't running, returning...");
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return;
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}
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@ -88,23 +83,19 @@ void EmuThread::Stop()
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// TODO: Waiting here is just a bad workaround for retarded shutdown logic.
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wait(1000);
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if (isRunning())
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{
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if (isRunning()) {
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LOG_WARNING(Frontend, "EmuThread still running, terminating...");
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quit();
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// TODO: Waiting 50 seconds can be necessary if the logging subsystem has a lot of spam
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// queued... This should be fixed.
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wait(50000);
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if (isRunning())
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{
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if (isRunning()) {
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LOG_CRITICAL(Frontend, "EmuThread STILL running, something is wrong here...");
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terminate();
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}
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}
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LOG_INFO(Frontend, "EmuThread stopped");
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System::Shutdown();
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}
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