Qt: Create emu thread on bootup, kill it on shutdown.

This commit is contained in:
bunnei 2015-04-16 23:31:14 -04:00
parent d5665fea89
commit 28df8dbfeb
3 changed files with 44 additions and 31 deletions

View file

@ -30,21 +30,19 @@
EmuThread::EmuThread(GRenderWindow* render_window) :
exec_cpu_step(false), cpu_running(false), stop_run(false), render_window(render_window) {
shutdown_event.Reset();
connect(this, SIGNAL(started()), render_window, SLOT(moveContext()));
}
void EmuThread::run()
{
void EmuThread::run() {
stop_run = false;
// holds whether the cpu was running during the last iteration,
// so that the DebugModeLeft signal can be emitted before the
// next execution step
bool was_active = false;
while (!stop_run)
{
if (cpu_running)
{
while (!stop_run) {
if (cpu_running) {
if (!was_active)
emit DebugModeLeft();
@ -53,9 +51,7 @@ void EmuThread::run()
was_active = cpu_running || exec_cpu_step;
if (!was_active)
emit DebugModeEntered();
}
else if (exec_cpu_step)
{
} else if (exec_cpu_step) {
if (!was_active)
emit DebugModeLeft();
@ -67,15 +63,14 @@ void EmuThread::run()
was_active = false;
}
}
render_window->moveContext();
Core::Stop();
shutdown_event.Set();
}
void EmuThread::Stop()
{
if (!isRunning())
{
void EmuThread::Stop() {
if (!isRunning()) {
LOG_WARNING(Frontend, "EmuThread::Stop called while emu thread wasn't running, returning...");
return;
}
@ -88,23 +83,19 @@ void EmuThread::Stop()
// TODO: Waiting here is just a bad workaround for retarded shutdown logic.
wait(1000);
if (isRunning())
{
if (isRunning()) {
LOG_WARNING(Frontend, "EmuThread still running, terminating...");
quit();
// TODO: Waiting 50 seconds can be necessary if the logging subsystem has a lot of spam
// queued... This should be fixed.
wait(50000);
if (isRunning())
{
if (isRunning()) {
LOG_CRITICAL(Frontend, "EmuThread STILL running, something is wrong here...");
terminate();
}
}
LOG_INFO(Frontend, "EmuThread stopped");
System::Shutdown();
}